Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 15 Dec 2011, 17:31 
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Location: Haarlem, the Netherlands
It works. Much appreciated!

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PostPosted: 23 Dec 2011, 03:09 
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I put out a new test version earlier today.

https://www.widescreenfixer.org/wsf_test.7z

This one fixes the radar with MW3, and L.A. Noire has been updated to the latest version on Steam and includes options for lowering/raising the FPS cap. I haven't completely nailed disabling the black bars entirely yet, but I'm close.

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PostPosted: 23 Dec 2011, 09:54 
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I've updated the test version again to include support for HUD centering with Warhammer 40,000: Space Marine.

There are some issues that remain, and a new one that arises with the fix.

The HUD and most interface elements are centered. There are certain things that are not, such as subtitles and menu buttons (like under video configuration).

You can no longer select menu items with the fix enabled. You have two choices: use the keyboard to select your options (which works really well), or disable the fix and use the mouse.

The main menu and cutscenes are still vert-. I will continue to work on this.

Screenshots with the fix enabled can be found here:
https://impas.se/screenshots/pc/warhammer40k_space_marine

Download the test version here:
https://www.widescreenfixer.org/wsf_test.7z

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PostPosted: 28 Dec 2011, 22:37 
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Joined: 16 Nov 2011, 16:22
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Hi there.

Hope everyone's Christmas was good.

I wanted to ask if there was any news about the "no crosshairs" black ops SP plugin, as I'm just waiting for it to purchase the game.

Thanks!


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PostPosted: 29 Dec 2011, 04:42 
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Sorry for the delay. I'll work on that tonight.

The main thing holding me back with the Black Ops plugin was primarily the interface of the application itself (in the test version). The ability to show only the newest version works well in the release version of Widescreen Fixer but I have not implemented that feature yet into the test version, since each plugin has it's own configuration now. Without the ability to hide all the versions, the drop-down selection is really cluttered. What I'll do is just leave it cluttered and include the plugin for it when I finish it, and then later when I get a working solution for only showing the newest version I'll update it again.

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 Post subject: OK, I updated the test
PostPosted: 29 Dec 2011, 07:24 
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OK, I updated the test version.

Here are the changes:

Plugin.Call of Duty Black Ops:
The latest version for MP and SP works. The rest are not implemented yet.
Videos are now (finally?) centered in SP.
Bezel correction works.
Option to disable the crosshair in SP (does not work correctly yet).

Library.Process:
Added FindWindow().

Plugin.Call of Duty Modern Warfare 3:
Added exception checking, fixed a potential crash, and reversed the behavior of the crosshair checkbox.

Plugin.LA Noire:
Eliminate one cause of a potential crash.

Plugin.Warhammer 40000 Space Marine:
Added some exception checking.

https://www.widescreenfixer.org/wsf_test.7z

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 Post subject: Awesome, thanks!Are you
PostPosted: 29 Dec 2011, 15:27 
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Joined: 16 Nov 2011, 16:22
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Awesome, thanks!

Are you encountering difficulties with the crosshair (not yet working)?

Again, thanks for your time, donation incoming :)


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 Post subject: It will disable the
PostPosted: 29 Dec 2011, 21:38 
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It will disable the crosshair, but it also disables the radar. I tried using the same method I used in MW3 but it didn't work so well. I do know a solution, I just have to work on it some today.

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 Post subject: I see, you mean the
PostPosted: 29 Dec 2011, 22:14 
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Joined: 16 Nov 2011, 16:22
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I see, you mean the multiplayer radar right?


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 Post subject: No, the radar in
PostPosted: 30 Dec 2011, 06:52 
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No, the radar in single-player. A crosshair fix isn't needed for MP.

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