Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: Re: Flawless Widescreen
PostPosted: 25 May 2015, 02:22 
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Joined: 27 Mar 2015, 10:00
Posts: 27
Any possibility for a Witcher 3 fix?

Thanks for all the hard work!


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 Post subject: Re: Flawless Widescreen
PostPosted: 25 May 2015, 08:18 
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Joined: 16 Oct 2013, 07:28
Posts: 48
Uhh, whats the problem with Witcher 3? Works perfectly fine for me in surround.


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 Post subject: Re: Flawless Widescreen
PostPosted: 25 May 2015, 09:09 
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Joined: 27 Mar 2015, 10:00
Posts: 27
ColdSun wrote:
Uhh, whats the problem with Witcher 3? Works perfectly fine for me in surround.


In-game cutscenes play at 16:9. With a 21:9 monitor, there are large black bars on the side. The HUD also only displays at 16:9, but people have found a config fix for that.


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 Post subject: Re: Flawless Widescreen
PostPosted: 25 May 2015, 10:10 
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Joined: 16 Oct 2013, 07:28
Posts: 48
The black bars in cutscenes is pretty common, even on existing FW fixes. Doubt Hayden would spend time fixing something like that. As mentioned, the hud can easily be fixed in a config and isn't version dependent like a memory edit would


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 Post subject: Re: Flawless Widescreen
PostPosted: 25 May 2015, 18:27 
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Joined: 27 Mar 2015, 10:00
Posts: 27
The pillarbox present in The Witcher 3 is, in my opinion, more annoying than the hud issue. Hayden fixed the pillarbox cutscenes in GTA 5, so I thought maybe he would be able to do the same for The Witcher 3.


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 Post subject: Re: Flawless Widescreen
PostPosted: 26 May 2015, 08:20 
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Joined: 08 May 2015, 07:59
Posts: 14
Hayden fixed Mortal Kombat X for multi-monitor support!

GREAT WORK HAYDEN! Finally it was worth to check FW several times a day during the last weeks ;-)

THANKS ALOT!


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 Post subject: Re: Flawless Widescreen
PostPosted: 28 May 2015, 03:22 
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Joined: 30 May 2012, 22:22
Posts: 3
Hey I love this program, and I was wondering how hard it would be to make this work with the new unreal tournament 2015 pre Alpha. I've been on there forums trying to give them a kick in the ass to support surround view. But they don't really seem the give a rat's ass. Saying stuff like well only 1% of people even use ultra widescreen so why should we waste our time to make it work and stuff like that. I've been trying to point out that there stats are way off, but anyways if you could somehow get this program to work on that game it would be great.


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 Post subject: Re: Flawless Widescreen
PostPosted: 29 May 2015, 00:37 
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Joined: 21 Jun 2012, 02:53
Posts: 33
I have been struggling to make Mortal Kombat X work in Eyefinity but no matter what I do, it just won't go over 1920x1080.

I've tried options.ini edit and it has no effect at all.

Could you tell me how to get it work in 6048x1080? I am using an AMD R9 290 card.


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 Post subject: Re: Flawless Widescreen
PostPosted: 29 May 2015, 04:21 
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Joined: 29 May 2015, 04:13
Posts: 6
I love Flawless Widescreen!!! I also love Rockstar Game's 2012 hard boiled masterpiece, MAX PAYNE 3. Any chance to get support for MAX PAYNE 3 in Flawless Widescreen? The game supports 21:9 resolutions right now during gameplay but engine-rendered cutscenes only fill a third of the monitor. (the game thinks a single ultrawide display is 3 monitors wide) Video cutscenes play at the proper aspect ratio but they're scaled WAY down, totally disregarding the vertical resolution.


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 Post subject: Re: Flawless Widescreen
PostPosted: 01 Jun 2015, 23:25 
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Joined: 02 Jan 2015, 01:45
Posts: 3
Hi Hayden,

Really appreciate all the work done with Flawless Widescreen, it's an absolutely fantastic program! I believe it's already been mentioned but I would love to see Heroes of the Storm get a widescreen fix. I'm loving the game but those pesky black bars really take you away from the experience!

Thanks ever so much for all the hard work with the program and keep up the incredible work!


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