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Multi-Game Widescreen Fixer
http://www.wsgf.org/phpBB3/viewtopic.php?f=63&t=14859
Page 120 of 148

Author:  dopefish [ 01 Apr 2012, 00:04 ]
Post subject:  r414 is up.Since the last

r414 is up.

Since the last uploaded version (r411):

  • Added support for Skyrim v1.5.26.0.5.

  • Added the name of the video card in use to the DisplayInfo struct.

  • Fixed screen orientation not being correct when Eyefinity or Surround could not be detected.

  • Switched error string checking being just empty to checking if null or empty.




AGS is the library I was using prior to r410 in Widescreen Fixer to detect Eyefinity. The problem is that it was extremely picky when it came to driver versions. It would work on certain driver version and not on others. I switched from the AGS library to the ADL SDK, which is more up-to-date (by two years) and more supported. However, I'm currently having issues with getting the library to work with my setup. I'm basically using the sample code that came with the ADL SDK, creating a static lib from it, and then linking it into my Unmanaged.DetectDisplays libraries. It links just fine and finds the functions needed, but it just doesn't seem to be working right for people. What I'd like to do is get a hold of someone with an Eyefinity setup on GTalk or Steam and work with them actively on trying to figure this out. It would require sending files back and forth, screenshots, and so on. I'd like to try and figure it out in one sitting so the person would need to be available for an hour or two.

Author:  dopefish [ 01 Apr 2012, 13:23 ]
Post subject:  I meant to post this

I meant to post this yesterday but ran out of time.

r416 was uploaded.


  • Updated project files with proper debug settings. (r416)

  • Fixed a StyleCop issue. (r416)

  • Fixed Eyefinity detection. Thanks, HaYDeN, for giving insight and pointing out the problem. The issue was related to the display device being read as Unicode rather than ASCII. (r416)

  • Video card name is now displayed correctly if AMD or NVIDIA couldn't be detected. (r415)

  • Fixed a type in Unmanaged.DetectDisplays. (r415)

  • Restored extra library check in Unmanaged.AMD. (r415)



Everyone that uses AMD Eyefinity should have proper auto-detection now-I think.

Give it a try and let me know.



Author:  fluxetreflux [ 01 Apr 2012, 19:53 ]
Post subject:  Thanks dopefish.Otherwise,

Thanks dopefish.

Although i'm not playing SWTOR....

At now, i'm testing Ridge Racer Unbounded and there is a problem with FOV on my Eyefinty rig. I didn't found anything in files or registry.

Maybe you could add it in your todo list.

Thanks in advance and keep up the good work...

Cheers

Author:  Ed Blown Vert [ 03 Apr 2012, 02:49 ]
Post subject:  I am running Eyefinity on

I was running Eyefinity on version 12.3 after doing a clean uninstall and reinstall of 12.1, I am up and running again.

I switched from the AGS SDK to the ADL SDK and changed the way some of the AMD Eyefinity detection was done. I've upload r311 so I'd appreciate it if anyone using AMD Eyefinity can download and test it.

If you can, two things are important:

1) It doesn't crash.
2) Clicking the little button in the lower-right will provide accurate information about your setup.

Author:  r3v3nant [ 14 Apr 2012, 17:46 ]
Post subject:  I have never been able to get

sorry... that post was too negative... I am getting the unmanaged displays error but trying older versions of wsf now.

trying older versions of wsf.... I can get wsf to work but skyrim crashes to desktop right when I launch a game from the opening menu..

Author:  swaussie [ 14 Apr 2012, 19:07 ]
Post subject:  This is what I am seeing in

This is what I am seeing in the eventlog when trying to launch WSF

Application: Widescreen Fixer.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
Stack:
at Library.DetectDisplays.DetectDisplays+DD64.Initialize(IntPtr)
at Library.DetectDisplays.DetectDisplays.Initialize()
at Widescreen_Fixer.WidescreenFixer..ctor()
at Widescreen_Fixer.Program.Main()

and this

Faulting application name: Widescreen Fixer.exe, version: 3.1.423.0, time stamp: 0x4f882dae
Faulting module name: msvcrt.dll, version: 7.0.7601.17744, time stamp: 0x4eeb033f
Exception code: 0xc0000005
Fault offset: 0x0000000000001049
Faulting process id: 0xc8c
Faulting application start time: 0x01cd1a682b54200f
Faulting application path: C:Widescreen FixerWidescreen Fixer.exe
Faulting module path: C:Windowssystem32msvcrt.dll
Report Id: 691b6eec-865b-11e1-953e-687f748650ef

and finally this

Fault bucket 62275329, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: Widescreen Fixer.exe
P2: 3.1.423.0
P3: 4f882dae
P4: msvcrt.dll
P5: 7.0.7601.17744
P6: 4eeb033f
P7: c0000005
P8: 0000000000001049
P9:
P10:

Author:  thm655321 [ 18 Apr 2012, 04:14 ]
Post subject:  MW3 just updated tonight and

MW3 just updated tonight and widescreen fixer no longer works its magic.

Thanks in advance for any update :).

Author:  elmy [ 18 Apr 2012, 05:01 ]
Post subject:  There was an update to Modern

There was an update to Modern Warfare 3 today. Can you please fix.

Thanks

Anthony

Author:  The1stCAV [ 18 Apr 2012, 14:38 ]
Post subject:  MW3 v1.5.388 released - Widescreensfixer inoperable

I went to get my game on this morning to get the blood flowing before a doing some work and OMG MW3 was updated and the widescreen fixer doesn't work again - sad face.

Thanks for the widescreen fixer to begin with - it has really made gaming more enjoyable. Thanks for the fix as I know you are working towards the newest patch, I will be happy to download it once it is posted.

MW3 is now at v1.5.388
Widescreen Fixer is curently at v1.5.387

Author:  dopefish [ 18 Apr 2012, 18:38 ]
Post subject:  I uploaded a new version with

I uploaded a new version with support for the latest MW3 version, and I also added support for BF3 SP.

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