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Flawless Widescreen http://www.wsgf.org/phpBB3/viewtopic.php?f=63&t=24098 |
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Author: | miked1883 [ 29 Apr 2012, 14:25 ] |
Post subject: | Hayden, I know you are busy |
Hayden, I know you are busy with many updates ... but any word on a plugin update/fix for mirrors edge? I'm holding off on playing it until its eyefinity fixed. Thanks |
Author: | HaYDeN [ 29 Apr 2012, 14:40 ] |
Post subject: | Last nights release should |
Last nights release should have fixed that? what is it doing (or not doing) specifically? |
Author: | miked1883 [ 29 Apr 2012, 14:56 ] |
Post subject: | Let me give it a quick test - |
OK, just tested. The FOV adjustment works great (+ - keys), but the game is still only showing basically on the middle monitor (with only a small bit of the game drawn on the side monitors). Is this game eyefinity fixable? I have seen youtube videos before where someone had it working (from a long time ago, non-steam version). |
Author: | Nupraptor [ 29 Apr 2012, 15:01 ] |
Post subject: | Hello, Just to keep updated, |
Hello, Just to keep updated, Tribes Ascend with 1.0.3 Flawlesswidescreen and SoftTh still no go |
Author: | Dahut [ 29 Apr 2012, 17:12 ] |
Post subject: | HaYDeN, you are my god, I |
HaYDeN, you are my god, I will sing your praises 'til the end of time ! :love: (And make a donation too... :bigsmile:) Well just for a bit of feedback : -Borderlands is much better this way than with the .ini editor hack I used ! Although I have some crashes I didn't had before, I'll try to get a complete error report... -Mass effect 2 and Skyrim seem OK, but I haven't spent much time on them with FlawlessWidescreen. -Mirror Edge and Mass Effect 1 are not detected by the script. (Mirror Edge is the Steam version and Mass Effect is the Impulse one.) |
Author: | HaYDeN [ 29 Apr 2012, 17:53 ] |
Post subject: | Mass effect steam only is |
Mass effect steam only is supported at this stage, yet to grab a retail copy off someone to grab the offsets. Borderlands I'll double check I think the pointers are a bit squirly (they may twitch = crash) - I'll update it shortly. |
Author: | Olstyle [ 29 Apr 2012, 17:55 ] |
Post subject: | HaYDeN wrote:Upload = 403 |
Upload = 403 access denied.... great :( That's the config in plain text: [spoiler][main] renderResolution=4540x1050 nonlocalFormat=RGB16D keepComposition=1 smoothing=0 debugD3D=0 zClear=0 vsync=0 tripleBuffer=0 screenshotFormat=png dllPathD3D9=auto dllPathDXGI=auto dllPathD3D11=auto [overrides] forceResolution=0 antialiasing=0 processAffinity=0 FOVForceHorizontal=0 FOVForceVertical=0 [debug] compatibleIB=0 compatibleTex=0 compatibleVB=0 [head_primary] ; borderA=0 ; borderL=150 sourceRect=1430,0,1680,1050 screenMode=1680x1050 [head_1] ; borderA=0 ; borderL=0 devID=1 sourceRect=0,0,1280,1050 destRect=0,0,1280,1024 transportResolution=1280x1024 transportMethod=local noSync=0 fpsLimit=0 [head_2] ; borderA=0 ; borderL=150 devID=2 sourceRect=3260,0,1280,1050 destRect=0,0,1280,1024 transportResolution=1280x1024 transportMethod=local noSync=0 fpsLimit=0[/spoiler] .
I'm not using any overrides in the config. If you need some info/code on parsing the SoftTH config (for v. 2.xx, the 1,xx config is totally different, so this might be a catch in your algorithm too) I may have something for you since from what I got as feedback, this one works: http://www.kegetys.fi/forum/index.php?&topic=2631.0
Loading now, will edit an update. |
Author: | HaYDeN [ 29 Apr 2012, 18:08 ] |
Post subject: | What i mean by override is |
What i mean by override is that you should add this -> Code: [FWS] ;GridX must be set to the number of horizontal monitors and GridY must be ;set to the number of vertical monitors. FWS_GridX=3 FWS_GridY=1 Even tho its not "config variables" for SoftTH - it will ignore them, but flawless widescreen will see and read them. The reason why it needs this addition for non-standard configurations (eg. multi sized screens) is that you can't really properly calculate how many screens there are not witout sitting down and writing a decent checking algorithm, its on my list, but for now, try adding the above to your SoftTH config file and report back. |
Author: | Olstyle [ 29 Apr 2012, 19:09 ] |
Post subject: | A few tests |
Adding the lines didn't change anything detection wise, which wasn't a suprise really since the problem was resolution detection, not in counting the screens. Since you only need to read "renderResolution=..." I don't really have an idea what went wrong. Nonetheless, disabling the auto-detection works with v1.0.3, but the fixes I tried don't work that way either. ME 1&2 still got all their glitches and the Witcher 2 centers nicely using the fix(without the fix I get my main monitors resolution off center) but doesn't show anything on the outer screens. :( |
Author: | HaYDeN [ 29 Apr 2012, 19:40 ] |
Post subject: | Here is what I get parsing |
Here is what I get parsing your SoftTH file supplied with the latest build - ![]() Correct? stupid std::sort - it was messing up sorting the display rects, left to right top to bottom. And with respect to ME 1 and 2 - definitely Steam legit versions? I know for damn sure they work. |
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