Widescreen Fixer updated to v2.3.59:
[list]
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[Widescreen Fixer] Cleaned up project file.[/*:m]
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[Widescreen Fixer] Bumped main application API to 2.3.[/*:m]
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[Widescreen Fixer] Re-enabled version checking.[/*:m]
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[Widescreen Fixer] Fixed crash related to plugins being missing from last start.[/*:m]
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[Widescreen Fixer] Made displaying the version number not show the build revision (it really messes with version checking).[/*:m]
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[Library.WSF] Changed it so checking the updates for the application and plugins only download the XML file once instead of each time a plugin is checked.[/*:m]
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[Library.WSF] Changed the way updates are checked.[/*:m]
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[Library.WSF] Updates now compare Major.Minor.Build numbers rather than Major.Minor.Build.Revision.[/*:m]
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[Library.WSF] New functions added for checking update and some removed.[/*:m]
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[Library.WSF] Lowered timeout on downloading the XML from 10 seconds to 5 seconds.[/*:m]
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[Library.WSF] Fixed crash related to computing the MD5 hash.[/*:m]
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[Library.Plugin] Added a new function Reset().[/*:m]
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[Library.Plugin] Added a new function CheckSupport().[/*:m]
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[Library.Plugin] CheckSupport() is only exposed internally and should be used with new threads for checking if a game is recognized or not.[/*:m]
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[Game.Call of Duty 6] Added MD5 sum for Steam version.[/*:m]
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[Game.Ghost Recon] Added MD5 sum for Steam version.[/*:m]
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[Game.*] Updated all game plugins to API 1.3.[/*:m]
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[Game.*] Renamed "Unsupported" to "Unrecognized" for game plugins. This should help cut down on confusion.[/*:m]
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[Game.*] Checking the whether the game is supported now spawns a thread to check with a startup delay.[/*:m][/list:u]
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