Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: Re: COD Blackops.
PostPosted: 09 Nov 2010, 17:23 
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Joined: 09 Nov 2010, 17:19
Posts: 4
From what I've been seeing about widescreenfixer and MW2, there might have been VAC bans issued. I guess my COD days are over, I can't go back to single screen anymore. I'll have to settle for Bad Company 2 and MOH.


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PostPosted: 09 Nov 2010, 17:55 
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Joined: 28 Jun 2008, 01:17
Posts: 52
This is for Black Ops ;)


I changed the following setting to 85 for a much more pleasant FOV, but the game will adjust the setting down to 80 which seems to be maximum FOV allowed. But it's still a big improvement over the default setting of 65.

Fov setting: seta cg_fov_default "80" and seta cg_fov_default_thirdperson "60"

You can find these settings in the config.cfg file. Don't know if this works for MP as well.


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PostPosted: 09 Nov 2010, 18:29 
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Joined: 09 Dec 2009, 15:22
Posts: 243
Hey buddy , Elmy here. I'm sitting here waiting for steam to release the game in a few hours. Thanks once again for working on the Black Ops fix. Can you PM me as soon as you get it done. I'm going to put up a youtube video as soon as you get it working like the other games that you have done. If anyone else is interested in my videos search on youtube for elmnator1... That is my username on there. Alot of Eyefinity videos.

Also I will be donating to you on payday on Friday.... If anyone else enjoys Dopefish's widescreen fixer It would be nice but not necessary if you could donate to Dopefish as well. There is a donate button on his widescreen fixer page.

I was at PDXLAN 16.5 this past weekend and was talking to a head guy at Activision about your work and asking why they can't add Eyefinity support and he said it was probably because of the limited staff resources and everyone working so hard on getting the game out. I said ... " So a guy in his spare time unpaid can make it work in less than a week and you guys with a building of 100 developers can't get it to work in 2 years ? " He sat there unable to say anything and just shrugged his shoulders. I then told him it would be easy just get ahold of this guy and ask him to code it for you. Then send you the code. And he said maybe ... I said of course you would have to reward this guy with some cash. So I tried to get you a plug and some cash and such. I told him how to get ahold of you. Whether or not it happens idk. Probably not. But at least I tried. Here is the video from PDXLAN http://www.youtube.com/watch?v=oCPMHIDpT88&feature=player_embedded .

Anyways thanks again Dopefish and look for a Donation from me on friday or so.




Nice plug .

It's kind of funny that guy at activision gave you such a generic reason. Did he just think you would mindlessly agree and walk away .lol . I really wish ATI and Nvidia would put some pressure on these developers. If they haven't already. It really just baffles me that such a title as COD wouldn't want to make the game work out of the box . Is it really that hard.


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PostPosted: 10 Nov 2010, 00:33 
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Joined: 14 Apr 2007, 02:13
Posts: 1514
Alright. Please test this and let me know.

2010 November 9

[list]
[*][Game.Call of Duty Black Ops] Added support for Call of Duty: Black Ops.[/*:m][/list:u]

Download game plugins here


If it says unrecognized, and you are using the Steam version, I'm not sure where the issue might lie. It relies on MD5 sums. I wonder if Steam generates a different .exe and MD5 sum for each user.

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Personal Twitter - https://twitter.com/davidrudie


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PostPosted: 10 Nov 2010, 01:35 
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Joined: 23 Jan 2010, 08:40
Posts: 61
I'll test in a little bit ... after dinnner.

Thanks dopefish for working on this.


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PostPosted: 10 Nov 2010, 03:02 
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Joined: 10 Nov 2010, 02:58
Posts: 264
Alright. Please test this and let me know.

2010 November 9

[list]
[*][Game.Call of Duty Black Ops] Added support for Call of Duty: Black Ops.[/*:m][/list:u]

Download game plugins here


If it says unrecognized, and you are using the Steam version, I'm not sure where the issue might lie. It relies on MD5 sums. I wonder if Steam generates a different .exe and MD5 sum for each user.


Dopefish, it works like a charm for me! :) (Steam Client)
Even the fonts are fixed, both fonts, menus and hud map looks fine now!
:cheers

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PostPosted: 10 Nov 2010, 05:23 
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Joined: 13 Oct 2003, 05:00
Posts: 7358
I would like to get some video footage of the SP campaign with an without dopefish's fix. I want to promote how the community has done what the dev/pub could not do.

If you are able to help with this, please send me a PM.


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PostPosted: 10 Nov 2010, 05:31 
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Joined: 14 Jan 2010, 20:15
Posts: 8
yes dopefish everything works well for me! Menu's text the whole 9 yards thank you thales for the gift and dope for the work!


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PostPosted: 10 Nov 2010, 05:35 
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Joined: 29 Jul 2007, 05:24
Posts: 1512
Location: NZ
Thanks again DF, and now the routing to Ozzie servers doesn't go via the US for us NZers! Yaay ping less than 200. It is still 90 cos for some reason it goes via Melbourne and Adelaide to get to Sydney, but 90 is an improvement

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PostPosted: 10 Nov 2010, 05:37 
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Joined: 21 Mar 2006, 05:01
Posts: 1993
Nice work, Mr. Fish. I guess I'll be grabbing a copy in the coming weeks when i get my first paycheque. Unless someone else hates it and wants to sell me a serial on the cheap....

Works great! FMVs are across left/center bezel but it's no matter. Other FMVs are stretched, but it kinda adds to the affect they
re trying to achieve What matters is that the important parts are there, and properly placed. Have only tried SP.


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