Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 28 Jun 2024, 22:58

All times are UTC [ DST ]




Post new topic Reply to topic  [ 25 posts ]  Go to page 1, 2, 3  Next
Author Message
 Post subject: Tribes Ascend
PostPosted: 25 Dec 2011, 01:18 
Offline

Joined: 07 Mar 2004, 18:08
Posts: 11
Trying to play the Tribes Ascend beta. Using 4320 x 900 for resolution. It accepts that resolution, but the FOV is messed up. How do I fix that? This is an Unreal Engine game if that helps. The one thing I tried was to enter /FOV 136 at the console, but it didn't take.

Thanks...


Top
 Profile  
 


PostPosted: 25 Dec 2011, 20:14 
Offline
Editors
Editors
User avatar

Joined: 08 May 2011, 18:58
Posts: 2286
This game is still in Beta. I'm sure they have some kind of Betaforum. Why don't you ask the Developers there about FOV and Eyefinity support?

Heard that unreal games often make big problems.

_________________
We gonna send it to outa space!


Top
 Profile  
 
 Post subject: Yeah, that's what I
PostPosted: 26 Dec 2011, 02:46 
Offline

Joined: 07 Mar 2004, 18:08
Posts: 11
Yeah, that's what I understand about unreal games. If I figure something out, I'll share it.


Top
 Profile  
 
PostPosted: 26 Dec 2011, 04:03 
Offline
Insiders
Insiders

Joined: 28 Nov 2010, 22:18
Posts: 405
I have a bad feeling about getting any dev support for this.

They're the same guys that made Global Agenda, which was also Vert - and when asked about this, they claimed it was a design decision in the interest of fairness to those without widescreen monitors that the game was a standard FOV for all players.

Widescreen is apparently cheating to them ><


Top
 Profile  
 
 Post subject: ...
PostPosted: 26 Dec 2011, 06:53 
Offline

Joined: 17 Aug 2011, 01:21
Posts: 4
I thought Ascend had an adjustable FOV? So I am sure it multi-monitor could be done.


Top
 Profile  
 
 Post subject: I've already looked into
PostPosted: 26 Dec 2011, 14:18 
Offline
Insiders
Insiders
User avatar

Joined: 14 Apr 2007, 02:13
Posts: 1514
I've already looked into this.

Surround is not supported. The FOV adjustment does not go anywhere near high enough to be usable.

I contacted support and asked for them to comment on Eyefinity/Surround support and they said they have no plans to.

I'm going to be looking into fixing this game, especially since I've been playing it since day 1 of the beta.

_________________
Widescreen Fixer - https://www.widescreenfixer.org/

Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie


Top
 Profile  
 
PostPosted: 26 Dec 2011, 20:58 
Offline
Insiders
Insiders

Joined: 28 Nov 2010, 22:18
Posts: 405
I've already looked into this.

Surround is not supported. The FOV adjustment does not go anywhere near high enough to be usable.

I contacted support and asked for them to comment on Eyefinity/Surround support and they said they have no plans to.

I'm going to be looking into fixing this game, especially since I've been playing it since day 1 of the beta.



I've been messing with the beta a bit too, and it looks like something I'd definitely play, even if it was only single-mon. But knowing you're going to have a crack at this game makes me happy I might get to play it in triple-wide.


Top
 Profile  
 
PostPosted: 27 Dec 2011, 22:39 
Offline
Insiders
Insiders
User avatar

Joined: 14 Apr 2007, 02:13
Posts: 1514
I've managed to fix the FOV and Zoom FOV.

There are still two outstanding issues, though.

1) Weapon FOV is still low. I haven't found a value for this yet since I don't know what the default weapon FOV is.

2) HUD scaling. The scoreboard is huge. The reticles are stretched. All HUD information is missing.

_________________
Widescreen Fixer - https://www.widescreenfixer.org/

Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie


Top
 Profile  
 
PostPosted: 28 Dec 2011, 01:03 
Offline

Joined: 07 Mar 2004, 18:08
Posts: 11
Sounds like you changed the resolution, but not the FOV. That's exactly what I get when I change to 4320 x 900 resolution. What I need is how to change the FOV to something in the 135-140 degree range. If you know how to do that, pass it along.


Top
 Profile  
 
PostPosted: 28 Dec 2011, 05:27 
Offline
Insiders
Insiders
User avatar

Joined: 14 Apr 2007, 02:13
Posts: 1514
No. I changed the FOV.

The other issues are the persisting issues.

Edit:

Here are a few screenshots:


The FOV is 90 and has nothing changed.


The FOV is still 90, but the target FOV has been changed to 132. You can see the level-of-detail changes; this will impact performance.


The FOV is 132.


The weapon FOV is still not fixed so that's why it's large and cut off. The HUD is entirely missing aside from the crosshair, which is off-scale.

Attached files

_________________
Widescreen Fixer - https://www.widescreenfixer.org/

Widescreen Fixer Twitter - https://twitter.com/widescreenfixer
Personal Twitter - https://twitter.com/davidrudie


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 25 posts ]  Go to page 1, 2, 3  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: Ahrefs [Bot] and 12 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group