Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 10 Aug 2011, 00:08 
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Posts: 1898
Thanks a lot evilmatt, ive sent you a PM, cheers.


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PostPosted: 11 Aug 2011, 00:10 
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A big thanks to evilmatt for providing all screenshots included in the Detailed Report (except the 3960x1050 by Trixan), plus all necessary information. :twothumb


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 Post subject: Oh I'm late. But I see
PostPosted: 11 Aug 2011, 00:27 
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Joined: 17 Jul 2011, 19:56
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Oh I'm late. But I see without me it was resolved.


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PostPosted: 11 Aug 2011, 01:34 
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Oh I'm late. But I see without me it was resolved.


Thanks Trixan, ive used one of your screenies. :onethumb


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 Post subject: Ok, this great! You're
PostPosted: 25 Aug 2011, 23:47 
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Joined: 17 Jul 2011, 19:56
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Ok, this great! You're welcome. :onethumb


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PostPosted: 30 Dec 2011, 06:04 
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Joined: 02 Feb 2010, 23:51
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For some reason I still can't get it to stop pillar-boxing.

I even tried doing a specific vertical resolutions like 1024, 1050, or 1080. What resolutions does the game like?

I don't mind running in a window; in fact, I prefer it. I would just need it to fit in the bounds of 3968x1280 (1024x1280 - 1920x1200 - 1024x1280).


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 Post subject: Gameplay should be Hor+
PostPosted: 08 Jan 2012, 10:46 
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Gameplay should be Hor+ whatever the crazy resolution you may be using. The main menu will always be pillarboxed in multi-mon, though.


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PostPosted: 29 Jan 2012, 01:03 
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Joined: 08 Feb 2010, 05:45
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I need help, I just got my eyefinity setup and try to run the game in 4800 x 900 and the middle screen is the only one showing up, side monitors are black. I went to the user.ini file and made sure my resolution was showing up and it is. Here is what my ini file is showing.



[Engine.Audio]
enable_communication = 1
enabled = 1

[Engine.Util]
keybindings_reset = 1

[Engine.Render]
adapter = -1
anisotropic = 1
default_brightness = 0.138000
default_contrast = 0.946001
default_contrast_range_low = 0.09
default_display_conversion = box
default_gamma = 1.0
dist_fade_duration = 0.5
dist_fade_in_range = 40.0
dist_fade_out_range = 45.0
effects_quality = 2
full_screen = 1
full_screen_height = 900
full_screen_hz = 60
full_screen_width = 4800
motion_blur_enable = 1
msaa = 0
s3d_ar_multiplier = 1.3
shader_quality = 2
shadow_quality = 6
support_aspect_ratio_16_10 = false
support_aspect_ratio_4_3 = false
support_aspect_ratio_custom = true
texture_quality = 4096
vsync = 1
window_height = 900
window_width = 4800


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PostPosted: 10 Feb 2012, 23:23 
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Joined: 10 Feb 2012, 08:08
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For some reason I still can't get it to stop pillar-boxing.

I even tried doing a specific vertical resolutions like 1024, 1050, or 1080. What resolutions does the game like?

I don't mind running in a window; in fact, I prefer it. I would just need it to fit in the bounds of 3968x1280 (1024x1280 - 1920x1200 - 1024x1280).

I too can't get DS3 to stop pillar boxing.
While the game runs in the full resolution of 4800x900, the game only renders 1600x900 leaving the other two screens blank.
I've played with the user.ini file and tried all kinds of setting to no avail.
Fullscreen, windowed, stretch, box, crop.

Does anyone have any ideas as to how to get this to work?


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 Post subject: rombat
PostPosted: 11 Feb 2012, 16:19 
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support_aspect_ratio_16_10 = false
support_aspect_ratio_4_3 = false
support_aspect_ratio_custom = true
Somehow all three values are "false" in my file... You might want to try that.
I'm playing in Nv Surround 5760x1080 and gameplay is Hor+ (the main menu is pillarboxed).


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