FOV when using a widescreen will make the view look normal when set to the proper value. For UT2004 and a 1680x1050 resolution 16:10 ratio like we have (I use a Dell 2005FPW), you want a value of 102.38 or so (there's a thread somewhere on this forum with the proper value, this one is from memory so check for the thread to find out the value you should use... this is roughly it though). On a normal screen, it would cause a fisheye effect like the poster above described, but on a widescreen, it makes the graphics properly drawn geometrically. Too high and you get a fishbowl effect again... too low and the image is "squished" downward.
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