UPDATE:
Ok. I tried artmoney on the NHL 06 exe file, and really didn't have any luck there. BUT, I used Biggui to extract the files from fmisc.viv, and I think in there may lie the beginning of a solution. There are files in there called:
"sgsm" going from sgsm - sgsm4 and "sgsmw" with the same ranges. There is also a file called sgsmFE. I haven't figured out that file yet but it also may be important. All of those files essentially say the same thing, and they include resolution information. Here is an example, file sgsm1:
DeviceWidth 800
DeviceHeight 600
BackBufferFormat PC_X8R8G8B8
DepthBufferFormat PC_DBTYPE_DEPTHSTENCIL_32BIT
EnableVsync true
Windowed false
now. I went into this file and altered the DeviceWidth and Height to 1680 x 1050 respectively. Odd thing is, it just seems to shrink that resolution into a window on my monitor, although parts of the game still attempt to show up in the non-windowed portion. Example would be that on ice gameplay goes on in the window, but if a penaly is called, the penalty information still tries to display at the bottom of the screen where there isn't any gameplay. I also tried the 1280 x 1024 file like this, and while it comes closer to filling up the entire screen, it still doesn't seem to me like it's actually changing the resolution.
So at this point, I'm a bit happier because we might actually be getting somewhere, but still not quite sure where to go from here. I'll keep messing around with it, but if any other NHL 06 users are desperate to get this working, download biggui and extract all the files in fmisc.viv, and see if we can't get this thing figured out. Thanks for all your continue input!
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