Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: SiN
PostPosted: 22 May 2007, 03:07 
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Joined: 03 May 2006, 04:59
Posts: 13
I recently bought SiN Episode one and before I played it, I decided to try out the first SiN. Unfortunatly, there is no widescreen fix (devs promised this long, long ago) and I am puzzled. Does anyone know something I don't regarding getting WS resolutions to work? Thanks in advance.


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 Post subject: SiN
PostPosted: 22 May 2007, 15:34 
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Joined: 31 Jan 2007, 18:04
Posts: 259
I have that game also, could never get it in widescreen... Ah well, maybe they will fix it some time because I'm sure there isn't any ways to get it in widescreen.


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 Post subject: SiN
PostPosted: 22 May 2007, 19:30 
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Joined: 11 Jan 2007, 14:46
Posts: 251
Didn't SiN support widescreen when downloaded using steam? Not sure tho. Downloading the game right now.


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 Post subject: SiN
PostPosted: 23 May 2007, 05:14 
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Joined: 31 Jan 2007, 18:04
Posts: 259
Didn't SiN support widescreen when downloaded using steam? Not sure tho. Downloading the game right now.


Steam version is the one I have, no widescreen for me.


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 Post subject: SiN
PostPosted: 12 Jun 2009, 18:12 
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Joined: 12 Jun 2009, 17:06
Posts: 3
Hey I realize this is pretty late after the fact, but I got this working with a hex editor on the sin.exe. I changed the entry for 1024x768 to 1680x1050. Look around entry 0x0944B0 (don't get fooled by the resolution listings in the comments). The hex editor tutorial on the site here helped me out a lot. Also be sure to change your fov to 100 afterwards and you're set.


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 Post subject: SiN
PostPosted: 14 Jun 2009, 04:57 
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Joined: 29 May 2006, 02:23
Posts: 873
wait...SiN Episodes 1 has widescreen support and uses HL2 engine. Any HL2 fix would therefore work. (check out the wiki pages).


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 Post subject: SiN
PostPosted: 14 Jun 2009, 06:35 
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Joined: 07 Nov 2005, 04:16
Posts: 3010
SiN != SiN Episodes.


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 Post subject: SiN
PostPosted: 15 Jun 2009, 13:58 
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Editors
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Joined: 14 Oct 2003, 13:52
Posts: 5706
SiN is also donkey's years old - it was out around the same time as Daikatana, wasn't it? SiN Episodes should be fine, but the original? Chances are slim, unless there is just something really obvious like a .cfg file hiding somewhere.


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 Post subject: SiN
PostPosted: 15 Jun 2009, 18:14 
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Joined: 12 Jun 2009, 17:06
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Paradigm Shifter: Exactly, there simply is no widescreen support built until SiN 1. It actually came out before Half-Life 1. I DID get it working with the hex edit and fov fix though. I doubt most people care, but I can upload an executable or something if people wanted. I'm not sure of the official submission process around here.


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 Post subject: SiN
PostPosted: 16 Jun 2009, 04:18 
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Joined: 13 May 2008, 11:35
Posts: 104
Yeah the problem I've run into with SiN is that I haven't found a way to get the FOV to stick. When I use configs and autoexecs, the game says the FOV is increased, but in reality it's not. Only by not altering the config files and instead entering the FOV into the console every game do I get the correct FOV.

Which leads to the second problem--when it does increase the FOV, the weapon model disappears.

I'm just using a demo though so maybe it's not a problem with the full game. Are you experiencing the same issues?


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