Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 22 Jun 2010, 16:36 
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Joined: 06 Mar 2008, 17:20
Posts: 3424
Pleeeeease quit whining.
Did you try what Mythisasis suggested ?


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PostPosted: 22 Jun 2010, 18:50 
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Joined: 14 Jun 2010, 00:22
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seriously did you even read my post?
i dont need help getting the mod to work
just resolution setting fixed on a single char
its ok tho i figured out a way to change resolution outside of the game on my own.
reading is fun
peace


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PostPosted: 25 Jul 2010, 02:41 
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Joined: 29 Jan 2010, 03:57
Posts: 241
anyone tried dual/triple LCD setup on ATI @ win7 ?

I tried @ 2,3 and 6
and always when i change to dual,triple,hex resolution games crashes :(
even with modify registry @ decimal value
the same situation :(


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PostPosted: 08 Oct 2010, 14:38 
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ITS DONE :rockout :rockout :rockout




diablo 2 @ nv gtx480 @ 2x matrox triplehead2go digital @ 5040x2100 resoltuion


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PostPosted: 09 Oct 2010, 02:29 
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Joined: 07 Jul 2007, 23:55
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Reminds me of "Where's Waldo?".


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PostPosted: 10 Oct 2010, 08:47 
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rofl

on tuesday I will get new pc on 8800gt and install drivers from CD, bcoz new ones have a lot of bugs and not work with matrox good, even itself not work good in 2D :evil:

after that I will try to make more screenshots, especially of every town :mrgreen:

full size screens ---> http://omniserver.pl/duniek/EYEFINITY/old%20gaming/screenshots/ (2MB EACH)



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PostPosted: 11 Oct 2010, 06:03 
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Joined: 09 Aug 2006, 14:17
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Reminds me of "Where's Waldo?".


Yes.

If it's anything like Baldur's Gate or Fallout you will want to use a much lower resolution than your native one or else it's like playing from an airplane view. With a 1920x1200 screen I play those style of games at 1280x800. D2 had a higher than 640x480 res though as I recall, so maybe 1440x900?


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PostPosted: 21 Oct 2010, 17:12 
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50% resize from orginal TRIPLE-WIDE res (5040x1050) @ 2520x525







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PostPosted: 22 Oct 2010, 14:36 
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Joined: 14 Oct 2003, 13:52
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We've lost the *jawdrop* smiley...

Amazing work, duniek! :cheers


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PostPosted: 23 Oct 2010, 23:47 
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Joined: 14 Nov 2006, 15:48
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We've lost the *jawdrop* smiley...

Amazing work, duniek! :cheers




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