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 Post subject: Re: Prototype
PostPosted: 12 Mar 2010, 03:29 
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Thanks man! Appreciate it :)


PM sent, dont forget to backup the original file, any problems let me know.


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 Post subject: Re:
PostPosted: 16 Mar 2010, 20:49 
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I just did a res hack for 5760x1080 for a friend, waiting for him to tell me if it worked. I should try 5760x1200 on my computer and see how it runs and looks.

Is FOV automatic or do we need hack/edit that also?


can you please tell me what to replace to get 5760x1200?

I replaced 8002 with 6801 and E001 with 3804.

I know that in HEX 5760 is 1680 but for some reason prototype uses some kind of inverter.....

someone please help tried 5h getting this game to work...........


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 Post subject: Re: Re:
PostPosted: 16 Mar 2010, 21:05 
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can you please tell me what to replace to get 5760x1200?



5760 x 1200 = 6801 and B004 . :wink:


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 Post subject: Re: Prototype
PostPosted: 16 Mar 2010, 21:14 
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Hex edits can be done with little knowledge but some attention is required... Take the time to read the solution carefully ;)

The "inverter" is Little Endian, you have to move two digits at a time.
For 5760x1200:
Width: 5760 (dec) is 1680 (hex) which must be written 80 16 in the file.
Height: 1200 (dec) is 04B0 (hex) which must be written B0 04 in the file.

So the part that by default reads:
80 02 00 00 e0 01 00 00

Should now read:
80 16 00 00 b0 04 00 00


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 Post subject: Re: Prototype
PostPosted: 16 Mar 2010, 21:37 
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For 5760x1200:
Width: 5760 (dec) is 1680 (hex) which must be written 80 16 in the file.
Height: 1200 (dec) is 04B0 (hex) which must be written B0 04 in the file.

So the part that by default reads:
80 02 00 00 e0 01 00 00

Should now read:
80 16 00 00 b0 04 00 00


Mmm no, i think its :

For 5760x1200:
Width: 5760 (dec) is 1680 (hex) which must be written 6801 in the file.
Height: 1200 (dec) is 04B0 (hex) which must be written B004 in the file.

So the part that by default reads:
80 02 00 00 e0 01 00 00

Should now read:
68 01 00 00 b0 04 00 00


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 Post subject: Re: Prototype
PostPosted: 17 Mar 2010, 21:38 
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68 01 would be the formatted value of 0168 (hex) which is... 360 (dec).


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 Post subject: Re: Prototype
PostPosted: 17 Mar 2010, 21:41 
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68 01 would be the formatted value of 0168 (hex) which is... 360 (dec).


This game uses the format i posted, im sure about it.
Check my dll for 5040x1050 :



According to your theory, it should be b0 13 00 00 00 1a 04 . :wink:


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 Post subject: Re: Prototype
PostPosted: 17 Mar 2010, 23:22 
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Hey, you must be right. I'll just STFU and take care of Red Faction Guerrilla :lol:


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 Post subject: Re: Prototype
PostPosted: 18 Mar 2010, 00:23 
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Hey, you must be right. I'll just STFU and take care of Red Faction Guerrilla :lol:


lol cool :rockout


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 Post subject: Re: Prototype
PostPosted: 18 Mar 2010, 00:36 
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Joined: 07 Jul 2007, 23:55
Posts: 2866
Tanuki wrote:
Just to confirm. Values are being formatted as this?

5040 - B0 13
4320 - E0 10






Yes, thats it, i dont know the resolution "limit" though.


Post subject: Re: Prototype

scavvenjahh wrote:
68 01 would be the formatted value of 0168 (hex) which is... 360 (dec).


This game uses the format i posted, im sure about it.
Check my dll for 5040x1050 :



According to your theory, it should be b0 13 00 00 00 1a 04 .


So what is 5040?

B0 13 or 3B 01?


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