That patch doesn't fix the interface or menus, though. In fact, it doesn't work any better than simply using the undocumented console commands I mentioned in another topic.
http://www.widescreengamingforum.com/forum/viewtopic.php?f=31&t=18452
Since the NOLF1 cutscenes are locked to the same FOV as the game, it makes it very easy to gain full 16:9 and 16:10 support through the console commands. Well, except for the interface. That requires a lot more work.
NOLF1 in 16:9 widescreen
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