Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
It is currently 20 Dec 2024, 15:27

All times are UTC [ DST ]




Post new topic Reply to topic  [ 4 posts ] 
Author Message
PostPosted: 19 Apr 2011, 16:36 
Offline
User avatar

Joined: 19 Apr 2011, 16:05
Posts: 5
I had a hell of a time last night, but I got it sorted out.

In order to run the game at all, I needed to disconnect my Triple Head 2 Go, and plug in a single monitor.

Switching the game over to windowed, and choosing a standard resolution does NOT work. As soon as my native resolution changes (when I plug TH2Go back in) Portal 2 changes it's display settings to match.


SOLUTION:
Like other Source games, you can FORCE a resolution with command line switches under launch properties.

-w 3840 -h 1024

game runs properly, with only stretching of BG images.


Top
 Profile  
 


PostPosted: 19 Apr 2011, 21:10 
Offline
Insiders
Insiders

Joined: 28 Nov 2010, 22:18
Posts: 405
With nvidia surround I only had to select the res in game works great except the Aiming reticule dissapears when in 3 screen resolutions.


Top
 Profile  
 
PostPosted: 21 Apr 2011, 00:25 
Offline

Joined: 19 Mar 2011, 13:00
Posts: 1
With nvidia surround I only had to select the res in game works great except the Aiming reticule dissapears when in 3 screen resolutions.


Got the same problem here (running at 5760x1200 without any other issues) - plenty of other Eyefinity users have picked up on this issue and posted in the Steam forum. The original portal reticule did seem a little more advanced than other Source engine games, I wonder if this has anything to do with it disappearing - though I've no other evidence to support this.


Top
 Profile  
 
PostPosted: 17 May 2011, 20:37 
Offline

Joined: 17 May 2011, 20:33
Posts: 3
Hey guys, it took a month of me bitching and looking like an idiot but a dev finally heard the message and agreed FOV should be enabled. Try the "Cl_fov" command in the console.

Apparently it might have issues after new maps load, resetting back to default..
I've not had the care to confirm it myself yet..

At the least I'd figure I'd sign up and let you know, peace.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 12 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  




Powered by phpBB® Forum Software © phpBB Group