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PostPosted: 12 Dec 2004, 16:27 
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Joined: 22 Nov 2004, 01:27
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Does anyone know if The Chronicles Of Riddick PC game support widescreen? Thanks..


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PostPosted: 12 Dec 2004, 20:06 
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Joined: 02 Apr 2004, 12:26
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Yes... very much so... all my widescreen resolutions were there out of the box. Unfortunately it runs slower than other games so i could not run my native resolution of 1920x1200. I settled on 1600x900 which is a 16:9 resolution. Since that looked a little stretched i messed with there aspect ratio settings and even though they did not have a 16:9 -> 16:10 they had a 4:3 -> 5:4 which had an effect which appeared pretty close.

This one is out-of the box! Hope your native/favorite res can keep up with it.


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PostPosted: 12 Dec 2004, 20:46 
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Joined: 22 Nov 2004, 01:27
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Thats awesome!! Im going to pick up a copy today! This should run well in 1920X1200 on my rig, looking forward to playing it!!


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PostPosted: 12 Dec 2004, 23:19 
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Joined: 02 Apr 2004, 12:26
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Well i can play doom3 and half life 2 fine at 1920x1200 but this runs alot slower than those two though. Hopefully your results differ but i think the doom-esque normal mapping (lighting) takes a hit on the fps.


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PostPosted: 29 Dec 2004, 22:33 
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Joined: 29 Dec 2004, 22:31
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Good to hear this. I just picked this up today and can't wait to play it on my Dell 2005fpw.

:D


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PostPosted: 04 Jan 2005, 20:03 
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Joined: 29 Dec 2004, 22:31
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I was stunned at the number of widescreen/aspect ratio settings in Riddick.

I wasn't even sure what most of them were. I'm guessing that if you set your 16:10 monitor to a 16:9 mode and you want it to look better you select the 16:9 -> 16:10 option and it stretches it a bit?

[EDIT: Missed that this was not actually an option. Same idea though right?]


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PostPosted: 04 Jan 2005, 20:15 
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Joined: 30 Dec 2004, 00:10
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For those having performance issues with Riddick, I initially also had them. I'm running it at 1680x1050 on a Dell 2005FPW with a Nvidia 6800 GT. When I first tried it, it was very choppy right from the opening movie. I went into the video options and lowered the Shader option from 2.0+ to 2.0. That made a world of difference.

The only problem I have now is some occasional seams in the player models but it's not a big deal.


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PostPosted: 04 Jan 2005, 21:18 
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Joined: 29 Dec 2004, 22:31
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I found the same exact thing although I have the baseline 6800. As soon as I turned the shader to 2.0 things were very fluid. I was then able to pump up some of the other settings.

The only things in Riddick that didn't look good to me were the lighting and particle effects in the air ducts after this. Everything else looked superb.


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PostPosted: 05 Jan 2005, 00:31 
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Joined: 02 Apr 2004, 12:26
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Wow i just assumed it was the lighting... changing it to 2.0 i can run 1920x1200 very smooth. Thanks for the info.


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PostPosted: 12 Jan 2005, 00:46 
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Joined: 06 Aug 2004, 03:04
Posts: 11
Like the game so far.

I'm confused how I should set the aspect ratio. I'm playing on my HDTV running at 960x540. Should I set the aspect ratio to 'Normal' or try one of the '4:3-->16:9' settings or the like? These confuse me.

Here's a 4:3(960x720) res with the "Normal" aspect ratio setting.


Here's a 16:9(1280x720) res on the "Normal" setting:


And, finally, here's a 16:9 res on the "4:3--->16:9" setting:


What should I use for 16:9? If I leave the game set to "Normal" things tend to look right I think. "4:3--->16:9" looks squished horizontally.

The only way these settings make sense to me is if your trying to use a 4:3 res on a 16:9 monitor and have the monitor stretch the image. I've never seen this before.


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