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Tribes Ascend
http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=23301
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Author:  Xenolith [ 28 Dec 2011, 05:50 ]
Post subject:  Oh, cool. How did you change

Oh, cool. How did you change the FOV?

Author:  dopefish [ 28 Dec 2011, 12:53 ]
Post subject:  Memory editing.

Memory editing.

Author:  sixshot [ 08 Feb 2012, 09:16 ]
Post subject:  Okay, I finally got around to

Okay, I finally got around to installing and... while the game has some interesting gameplay, it doesn't feel like Tribes... yet an imitation of it.

Resolution selection sucks big-time. I could not even select 1680x1050 for single-monitor gaming. All I have for single-monitor resolution is 800x600... which is already pitiful right there.

No proper support for triple-wide means I better start bugging the hell outta them. Anyone know where and how? Forums? Twitter?

Author:  azuretruth [ 09 Feb 2012, 00:05 ]
Post subject:  sixshot wrote:Okay, I finally

Okay, I finally got around to installing and... while the game has some interesting gameplay, it doesn't feel like Tribes... yet an imitation of it.

Resolution selection sucks big-time. I could not even select 1680x1050 for single-monitor gaming. All I have for single-monitor resolution is 800x600... which is already pitiful right there.

No proper support for triple-wide means I better start bugging the hell outta them. Anyone know where and how? Forums? Twitter?



For me DX9 and 10 were disabled by default. I had to go to one of the .ini in The Documents/My Games/Tribes folder and turn them on to get other resolutions to pop up. That at least got me using full screen on one monitor. No luck on getting it to work on Eyefinity though. Super zoomed in, no hud, huge weapon.

Real shame too, the game looks really nice widescreen.

And as for the game itself....levels are too large and players are too small and fast. Someone can zip like a lightning bolt through a base and be half way back home with the flag before the notification that the flag was stolen even pops up. Or I just suck at it.

Author:  dopefish [ 09 Feb 2012, 00:39 ]
Post subject:  To me this game is Tribes.

To me this game is Tribes. It encapsulates everything that made Tribes great. I love it.

Author:  Kayden [ 18 Feb 2012, 00:18 ]
Post subject:  dopefish wrote:To me this

To me this game is Tribes. It encapsulates everything that made Tribes great. I love it.



I just got into the beta the other day. I was sad to see this doesn't work but they are planning to make it work later on. I plan to wait until then.

Author:  Skid [ 18 Feb 2012, 01:07 ]
Post subject:  Has anyone bothered looking

Has anyone bothered looking for the Engine.ini files common with UE3 games to see if it has an AspectRatioAxisConstraint value in it?

Also, while its wonderful that you guys are talking about an up and coming game, what would be even more wonderful would be if someone created a Detailed Report for said game ;) *nudge nudge wink wink kick up the backside*

Author:  Haldi [ 18 Feb 2012, 18:34 ]
Post subject:  a long long time ago a friend

a long long time ago a friend sent me his beta Key ^^ installed but haven't played it till now. and just Yesterday i got an email "Invite a friend" + a 2nd Beta key.

Some1 wants?

Edit: 1 gone, but realized i got two more xD

Author:  crazitrain02 [ 27 Feb 2012, 01:24 ]
Post subject:  To get a screen res that is

To get a screen res that is actually native to a monitor you have to change it in the .INI file.

It does not work properly with Eyefinity/Triplehead, as with most Unreal engine games.

It does give me the option for 5760x1080, but your HUD is gone and everything looks bad. I had to change the .INI file back to 1920x1080 just to play properly, and now it clones the game on all 3 monitors.

While it looks annoying, you don't notice it after you start playing the game because of how fast paced it is.

Author:  Slinky [ 27 Feb 2012, 23:07 ]
Post subject:  Kinda funny how this game is

Kinda funny how this game is from "high rez studios" but it isnt so high res after all. Just fired it up and was disappointed to see it doesnt support eyefinity. Screw you unreal engine.

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