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PostPosted: 04 May 2014, 04:34 
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Joined: 28 Feb 2014, 21:02
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Works good, thanks Hayden!

Image
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The camera mode still doesn't work for 21:9 but it's not really important, this is good enough.

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PostPosted: 04 May 2014, 07:35 
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HaYDeN wrote:
Fix released.

I think there's still some bugs with the "take a picture" scene and it's really untested on anything but multiples of 16:9 so I don't know if it will work on 21:9



Awesome, thanks HaYDeN works perfectly on 5760x1080, just curious though if it be not much trouble can you add a fov slider?

Thanks again I appreciate it :rockout:


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PostPosted: 07 May 2014, 00:44 
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Joined: 21 Jun 2012, 02:53
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Excellent work as always HaYDeN :clap:

What I find really weird is that the game in 6048x1080 Eyefinity resolution has way less stuttering than in 1920x1080 :shock:


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PostPosted: 11 May 2014, 12:09 
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Joined: 09 Feb 2010, 20:11
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Anyway to get SLI to work? :doh: That and move the 60 fps cap up to 120 fps and this game is golden :)

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PostPosted: 05 Sep 2014, 23:20 
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HaYDeN,

Are my 2 requests above too much to ask for? :D This game is unplayable to me running so poorly.

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PostPosted: 18 Sep 2015, 21:50 
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Joined: 18 Sep 2015, 21:33
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Hi !

I've started this game a couple of days ago, and seeing that it doesn't support 21:9 (3440*1440 res here) I used FWS.
The screens on here let me think that the FOV should be wider with this fix than it was, unfortunately it seems that the only thing I get is a stretched image.

Did I miss somethingvI need to do in order for it to work properly ?

Thanks


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PostPosted: 18 Sep 2015, 22:06 
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Joined: 21 Oct 2014, 23:33
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Bast, I use PLP layout, but these solutions would help you too. (I'm not sure why other 21:9 users don't have your problem)

1. Go to FWS menu Settings, Configuration, Display Detection. Checkmark Enable Detection Override & enter your screen values. Save Changes.

2. If that doesn't work, you can additionally edit LUA file so FWS plugin works quite well. Details under "Flawless Widescreen (FWS) Fix" here:
http://www.wsgf.org/blog/imusrt/2015/09 ... structions
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(PLP view, with both FWS corrections)


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PostPosted: 19 Sep 2015, 11:48 
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Joined: 18 Sep 2015, 21:33
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Thanks for the reply.
But I already stumbled upon your PLP instructions yesterday and tried a couple of things that didn't work...

1. I tried the display detection override, entered my screen values as Height/Width and HUD Height/Width (As I only have one screen); but still doen't work. Should I try and change the other options ? I have FWS set on 1 Horizontal display, 0 Vertical display; and HUD X and Y on 0.

2. I also tried editing the LUA file, when the game starts, everything is spinning until I press a button, and it removes the HUD and pause screen (when I press pause I get a black screen, but I can navigate within it with the pad). I edited with the value 3440. You say that I should edit with my side screen's pixel width. Since I don't have a side screen, which value should I put in ?
I also tried the regedit, but it already has 3440 as width and 1440 as height. I did see an AspectRatio key, maybe I could try modifying this one ? It's set on 3.

Here are a few screens of what the game looks like just with FWS, no other fix.
Image
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PostPosted: 20 Sep 2015, 08:57 
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Joined: 21 Oct 2014, 23:33
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Bast, there are a few problems. I will explain all. But first let me make clear I am not completely comfortable with this, because I use PLP & other 21:9 users don't suffer your problem. It makes me think that some knowledgeable 21:9 user could better answer your question & get game working with no screwing around.

But if no-one 21:9 answers, this is what I would try next to get FWS working in your resolution.

1. Regarding the LUA edit:
- I am sorry. There was a copy error in the PLP Instructions' LUA edit. I have updated blog now, should be:
Find line DisplayRect_HUD["Left"]:WriteFloat( DisplayInfo:GetfOffsetX() ). Replace (Notepad) its string "DisplayInfo:GetfOffsetX()" with your side screen's px width.
- I would recommend using 440 as your side width (which is 3440 minus 2560, divided by two. This tells FWS to fill your imaginary skinny sides with game).

2. FWS menu config's res override settings
- Width: 3440
- Height: 1440
- Horizontal Display Count: 3
- Vertical Display Count: 1
- Hud Width: 2560
- Hud Height: 1440
- Hud X: 2560 (this is quite abnormal, but required for spread method. Normally would be width of side)
- Hud Y: 0
(this all tells FWS you have skinny side monitors & 16:9 center, which would make a proper HUD etc)

This is all my best guess & seems like it would work 21:9. But not tested, may require something slightly different. But it will work.
But there will be some minor in-game weirdnesses to expect & workarounds, read through PLP Instructions' NOTES section.
http://www.wsgf.org/blog/imusrt/2015/09/11/amazing-spider-man-2-2014-manual-plp-instructions


Last edited by imusrt on 30 Sep 2015, 09:02, edited 1 time in total.

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PostPosted: 20 Sep 2015, 10:12 
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Joined: 18 Sep 2015, 21:33
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It's working now :)
Did both the LUA edit and the display override withe the settings you recommended, and except a few glitches that are not very important (start menu cropped on the right side), it seems to be working fine when in-game.

Thank you for taking the time to try and find a workaround to my problem :)


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