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PostPosted: 21 Nov 2011, 00:53 
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Joined: 19 Oct 2010, 14:50
Posts: 71
0.4B works for me as well. 0.4A has the broken map with floating indicators. Honestly I played all weekend with 0.2 and it worked great :D

6048x1080 bezel corrected with 2x 6950's running 11.11 with Cap2 and RadeonPro with the Oblivion profile.


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PostPosted: 21 Nov 2011, 01:15 
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Joined: 11 Nov 2011, 17:43
Posts: 55
4.B works but FPS dropped considerably. I will continue with 3.0 but am absolutely impressed with 4.B
4.A has the bunched-up map markers.

Single HD5870 2Gb eyefinity 6 edition
6000 x 1080
Auto-detect and FOV @ default settings




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PostPosted: 21 Nov 2011, 01:21 
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Joined: 20 Nov 2011, 21:40
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so 0.4a works great for me, no problems.

Running at 5040x1050, hd6950 with 11.8 drivers


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PostPosted: 21 Nov 2011, 01:40 
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Joined: 14 Feb 2010, 13:39
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4.B works but FPS dropped considerably. I will continue with 3.0 but am absolutely impressed with 4.B
4.A has the bunched-up map markers.

Single HD5870 2Gb eyefinity 6 edition
6000 x 1080
Auto-detect and FOV @ default settings


Performance dropped considerably? Can you check the CPU usage of the process in task manager and confirm its 0%

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PostPosted: 21 Nov 2011, 01:52 
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Joined: 11 Nov 2011, 06:34
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Noticed Character Creation still zoomed in using the latest fix. Can't see my characters face. Any plans to fix this one? :) Thanks.


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PostPosted: 21 Nov 2011, 02:04 
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It is fixable, it is a value within about a 4096 byte allocation - it is extremely tedious to find, not sure the reward reflects the investment

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PostPosted: 21 Nov 2011, 02:07 
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Joined: 11 Nov 2011, 17:43
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[quote]4.B works but FPS dropped considerably. I will continue with 3.0 but am absolutely impressed with 4.B
4.A has the bunched-up map markers.

Single HD5870 2Gb eyefinity 6 edition
6000 x 1080
Auto-detect and FOV @ default settings


Performance dropped considerably? Can you check the CPU usage of the process in task manager and confirm its 0%


TESV is @ 784428
UWv0.4B @1500
those are mem readings - CPU @ 0

might have been the area I was in or the fact that I was on top of a mountain and distance settings dropped it to really choppy lvls....?
Tried it again to get process info and it seems fine. I am thoroughly impressed and extremely grateful.

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PostPosted: 21 Nov 2011, 02:36 
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Joined: 04 Nov 2011, 07:13
Posts: 108
0.4B works for me as well. 0.4A has the broken map with floating indicators. Honestly I played all weekend with 0.2 and it worked great :D

6048x1080 bezel corrected with 2x 6950's running 11.11 with Cap2 and RadeonPro with the Oblivion profile.


What kind of crossfire scaling are your getting? I tried all the combinations of drivers last week and none of them got more than 50% scaling, if they worked at all.

I recently installed my second crossfire card and skyrim didnt lock up, I wonder if there was a stealth patch?


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PostPosted: 21 Nov 2011, 02:43 
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Joined: 12 Nov 2011, 14:58
Posts: 6
4a worked great for me. The only problem was the mouse feel in the map. It was difficult to control the mouse. I wonder if 4b will solve that. Otherwise, I really like the FOV settings. I'll try 4b and make a report later. Thanks HaYDen.


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PostPosted: 21 Nov 2011, 03:34 
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Joined: 12 Nov 2011, 00:36
Posts: 47
I am running HaYDeN's latest fix with no issues. Only one Crash and that was when my server hapened to start a back up while I was playing. The books and scrolls all look great. I have been following this thread every day and it seems like the crossfire/eyefinity rigs are having most of the issues now. I would think there would be a driver patch soon/ I am starting to plan my next builds and I have used both AMD and NV but with what I am seeing I will prob. stay with NV this time around.
Are any of you going to be at CES?
Also, I donated and I second the comments that anyone who is benefiting from the admirable efforts here should give what they can.

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