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PostPosted: 03 May 2010, 17:51 
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Joined: 23 Feb 2010, 18:52
Posts: 20
You are right about the output, but doesn't matter, should be the same result .. I have tried many times before with createpatch. Here is what I get when following your printscreen. I don't know, what's wrong :).



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PostPosted: 03 May 2010, 18:35 
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Joined: 03 May 2010, 18:28
Posts: 1
hi!

i have 1366x768 screen and i downloaded patch but i still cant play on 1280x1024 option.. please somebody could tell me how i can make it?


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PostPosted: 03 May 2010, 21:46 
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Joined: 15 Jan 2010, 18:54
Posts: 94
You are right about the output, but doesn't matter, should be the same result .. I have tried many times before with createpatch. Here is what I get when following your printscreen. I don't know, what's wrong :).

You're lucky, I do. You need to have the 1.0 exe that I originally used for creating the RootPatch. Lucky again, it's been available at my site all this time: http://www.boekabart.net/aoe2wide/age2_x1.zip. Good luck and keep us posted.


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PostPosted: 04 May 2010, 09:40 
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Joined: 23 Feb 2010, 18:52
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[quote]You are right about the output, but doesn't matter, should be the same result .. I have tried many times before with createpatch. Here is what I get when following your printscreen. I don't know, what's wrong :).

You're lucky, I do. You need to have the 1.0 exe that I originally used for creating the RootPatch. Lucky again, it's been available at my site all this time: http://www.boekabart.net/aoe2wide/age2_x1.zip. Good luck and keep us posted.

Heureka, thank you, this worked at the first try. ... So now, you have already wrote about these "!!!", but I don't see any relevances between those !!!. What exactly am I supposed to find and try? Do I have to delete all !!! signs at once from the patch, or just one and try the patch .. then try another "!!!" and try .. or what? :) Thx.


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PostPosted: 04 May 2010, 11:37 
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Joined: 15 Jan 2010, 18:54
Posts: 94
hi!

i have 1366x768 screen and i downloaded patch but i still cant play on 1280x1024 option.. please somebody could tell me how i can make it?

1366x768 patches the 1024x768 version, so select 1024x768 in the game to play in your res. By the way let me know whether it works, 1366 (not being dividable by 4) might give some trouble...


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PostPosted: 04 May 2010, 11:38 
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Joined: 15 Jan 2010, 18:54
Posts: 94
[quote][quote]You are right about the output, but doesn't matter, should be the same result .. I have tried many times before with createpatch. Here is what I get when following your printscreen. I don't know, what's wrong :).

You're lucky, I do. You need to have the 1.0 exe that I originally used for creating the RootPatch. Lucky again, it's been available at my site all this time: http://www.boekabart.net/aoe2wide/age2_x1.zip. Good luck and keep us posted.

Heureka, thank you, this worked at the first try. ... So now, you have already wrote about these "!!!", but I don't see any relevances between those !!!. What exactly am I supposed to find and try? Do I have to delete all !!! signs at once from the patch, or just one and try the patch .. then try another "!!!" and try .. or what? :) Thx.

No you need to figure out (by searching) where that piece of code, as it exists in the 1.0, exists in Kings.exe. Not easy!


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PostPosted: 04 May 2010, 13:34 
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Joined: 23 Feb 2010, 18:52
Posts: 20
No you need to figure out (by searching) where that piece of code, as it exists in the 1.0, exists in Kings.exe. Not easy!


I can't follow you. You gave me just very blured hints. I am just wondering, what did you exactly mean by this "need to figure out (by searching) where that piece of code, as it exists in the 1.0, exists in Kings.exe". I looked to all of those 3 codes (kings patch with those !!!, original age2_x1.exe, original kings .exe) like an hour, but there is no linkage. No "blocks" or codes (or just their pieces) doesn't match in any of these codes, so as I search through, I still find nothing.

Could you please specify it to the details a little bit for me? . Now, at this time, I am more courious, what are your thoughts, than if I will even play AoK in widesreen sometime :D.


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PostPosted: 04 May 2010, 13:53 
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Joined: 15 Jan 2010, 18:54
Posts: 94
[quote]No you need to figure out (by searching) where that piece of code, as it exists in the 1.0, exists in Kings.exe. Not easy!


I can't follow you. You gave me just very blured hints. I am just wondering, what did you exactly mean by this "need to figure out (by searching) where that piece of code, as it exists in the 1.0, exists in Kings.exe". I looked to all of those 3 codes (kings patch with those !!!, original age2_x1.exe, original kings .exe) like an hour, but there is no linkage. No "blocks" or codes (or just their pieces) doesn't match in any of these codes, so as I search through, I still find nothing.

Could you please specify it to the details a little bit for me? . Now, at this time, I am more courious, what are your thoughts, than if I will even play AoK in widesreen sometime :D.
Look. I found, in the original 1.0 AoC exe, the pieces of code that needed to be changed in order for it to work in other resolutions. That's the RootPatch file. It points out the locations that need to be changed, smth like: at offset 123981 there is now 1280 which is a Width. or, at offset 120947 there is now 450 which is related to a height of 600 (so if we patch 800x600 to 1000x650, this 450 needs to become 50 more, 500).
Then, because people also wanted this in other versions of AoC 1.0c and 1.0e, I created a method that looks at the code around each of these locations, and finds a matching (and unique!) piece of code in another executable. This was an (almost?) fully automated process from 1.0 to 1.0c and 1.0e.
But for Kings, the exe is apparently quite a bit different from the AoC 1.0 exe - so it cannot find matching pieces of code (or it finds multiple and can't choose) for some of the locations. Only solution: Manually check the 1.0 AoC exe how the code looks at those locations, and find the correct match in AoK exe... Or just leave them out, but you're sure to miss some locations that probably are important.
Me, I don't play AoK so I don't have time to do this for you at this moment... a community sponsorship might help though :)


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PostPosted: 05 May 2010, 12:46 
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Joined: 23 Feb 2010, 18:52
Posts: 20
[quote][quote]No you need to figure out (by searching) where that piece of code, as it exists in the 1.0, exists in Kings.exe. Not easy!


I can't follow you. You gave me just very blured hints. I am just wondering, what did you exactly mean by this "need to figure out (by searching) where that piece of code, as it exists in the 1.0, exists in Kings.exe". I looked to all of those 3 codes (kings patch with those !!!, original age2_x1.exe, original kings .exe) like an hour, but there is no linkage. No "blocks" or codes (or just their pieces) doesn't match in any of these codes, so as I search through, I still find nothing.

Could you please specify it to the details a little bit for me? . Now, at this time, I am more courious, what are your thoughts, than if I will even play AoK in widesreen sometime :D.
Look. I found, in the original 1.0 AoC exe, the pieces of code that needed to be changed in order for it to work in other resolutions. That's the RootPatch file. It points out the locations that need to be changed, smth like: at offset 123981 there is now 1280 which is a Width. or, at offset 120947 there is now 450 which is related to a height of 600 (so if we patch 800x600 to 1000x650, this 450 needs to become 50 more, 500).
Then, because people also wanted this in other versions of AoC 1.0c and 1.0e, I created a method that looks at the code around each of these locations, and finds a matching (and unique!) piece of code in another executable. This was an (almost?) fully automated process from 1.0 to 1.0c and 1.0e.
But for Kings, the exe is apparently quite a bit different from the AoC 1.0 exe - so it cannot find matching pieces of code (or it finds multiple and can't choose) for some of the locations. Only solution: Manually check the 1.0 AoC exe how the code looks at those locations, and find the correct match in AoK exe... Or just leave them out, but you're sure to miss some locations that probably are important.
Me, I don't play AoK so I don't have time to do this for you at this moment... a community sponsorship might help though :)

Good, thx. This is much more better description. I have to read it more times and think about it .. and try it. I don't want you to do it for me. I don't play Kings also, but I am just courious now, how does your patch work. Yeah, I guess so, sponsorship would be fine :D .. I was working on my color FIX application like 1 month, so I know ...


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PostPosted: 05 May 2010, 13:42 
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Joined: 05 May 2010, 13:38
Posts: 2
I play age of empires age of the kings and it sucks playing with a big monitor and such a small game resolution!! I hope you guys can find the solution quick, cause i've planned some age of empires games with a bunch of friends today in the evening:P. GOod luck!!


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