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 Post subject: Pettyh,This is almost
PostPosted: 30 Dec 2011, 09:42 
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Joined: 08 May 2011, 11:19
Posts: 46
Pettyh,
This is almost prefect on my 6138x1080 setup! I will have to play with it just a bit, but thank you so much. This has been really bugging me.

Try this, i'm using 6028x1080 bezel corrected with haydens 0.91 patch

; =====================================================================================================================
[ItemInfo]
; =====================================================================================================================

itemcard.align = right
itemcard.xOffset = -90
itemcard.yOffset = 30

itemicon.xOffset = 22
itemicon.yOffset = -9
itemicon.scale = 0.6


you can also just play around with the values, dont change them by much though

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PostPosted: 30 Dec 2011, 11:15 
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Joined: 12 Dec 2006, 20:37
Posts: 170
[quote][quote]But, the menus are very zoomed in and not that easy to navigate. However, it does seem to be playable....


Menus zoomed in running HaYDeN's fix ? Mmm are you sure you've clicked on the "Inject Patch" button on the app before launching Skyrim ?

Yes, I had HayDen's app up and running, then went and started up Skyrim. HayDen's app then started scanning files and I waited until that finished before starting the game.

Now, even though I've reverted to a single screen the game is CTD every few moments/minutes. I haven't gotten more than 4-5 minutes of play without a CTD so far.

EDIT: OK, on my last attempt the menus were fine. BUT, within 5 min of starting the game, I had another CTD.


EDIT2: I got the CTD resolved after doing a Validate Files via Steam. I'm now back to --hopefully-- a crash free game experience.

BUT, I'm also back to a single screen rather than trying Eyefinity at this time.


This statement kinda makes me wonder, "HayDen's app then started scanning files and I waited until that finished before starting the game."

HaYDen's app doesn't 'finish' before you can start the game, at least not on my system. All I see is "scanning for skyrim process...." Once you start the game, it loads and HaYDeN's app is no longer visible ( its in the background). How are you going about this? Tabbing in and out "can" mess things up from time to time.

What video drivers are you running? the latest?

Have you correctly edited your res in the correct .ini file? There shouldn't be any issue with running that res.

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PostPosted: 30 Dec 2011, 22:10 
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Joined: 07 Dec 2010, 12:52
Posts: 17
got a problem; used the patch and still get three separate screens just as always.

Win7 64 (UAC disabled)
Steam Skyrim running the latest 1.3.10
ATI 5870 2GB (11.12 drivers)

ran the latest 9.1 fix as admin

then start the game, but looks the same as always.

output log:
+ Searching for RUNNING Skyrim Process...
+ Skyrim process found...
+ Process opened successfully!
# Image: j:program files (x86)steamsteamappscommonskyrimTESV.exe
# Version: 1.3.10.0 - Support Detected!
+ Executing ASM injection...
+ Allocating additional memory to process...
+ Generating Function 1 (Wrote 64 Bytes)...
+ Generating Function 2 (Wrote 10 Bytes)...
+ Patching Mouse Positioning (Wrote 6 Bytes)...
+ Patching Mouse Handler (Wrote 5 Bytes)...
+ Patching Mouse Sensitivity (Wrote 17 Bytes)...
+ Patching Overscaling (Wrote 4 Bytes)...
+ Patching Model Scaling Values (Wrote 40 Bytes)...
+ Patching completed, Leave running until you exit Skyrim.
+ Skyrim thread exited... we're done!


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 Post subject: Jedibeeftrix wrote:got a
PostPosted: 30 Dec 2011, 23:11 
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Joined: 06 Nov 2008, 01:08
Posts: 1898
got a problem; used the patch and still get three separate screens just as always.


Can you please copy and paste here your settings from SkyrimPrefs.ini, at C:Users...DocumentsMy GamesSkyrim ?


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 Post subject: many thanks for the
PostPosted: 31 Dec 2011, 02:27 
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Joined: 07 Dec 2010, 12:52
Posts: 17
many thanks for the assistance:

[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
[Imagespace]
bDoDepthOfField=1
iRadialBlurLevel=2
[Display]
iBlurDeferredShadowMask=3
fInteriorShadowDistance=3000.0000
fShadowDistance=8000.0000
iShadowMapResolutionSecondary=1024
iShadowMapResolutionPrimary=2048
iShadowSplitCount=2
iMaxAnisotropy=16
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=10000000.0000
fGamma=1.0000
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=2000.0000
fShadowLODStartFade=200.0000
fLightLODStartFade=3500.0000
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=0
iMultiSample=8
iShadowMode=3
bTreesReceiveShadows=0
bDrawLandShadows=0
bFull Screen=1
iSize H=1200
iSize W=1920
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=10000000.0000
fMeshLODLevel1FadeDist=10000000.0000
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
bFloatPointRenderTarget=0
sD3DDevice="ATI Radeon HD 5800 Series"
bFXAAEnabled=0
iShadowMapResolution=4096
fShadowBiasScale=0.1500
iShadowMaskQuarter=4
iAdapter=0
iPresentInterval=1
iShadowFilter=3
bTransparencyMultisampling=0
bDrawShadows=1
[Grass]
b30GrassVS=1
fGrassStartFadeDistance=7000.0000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
[MAIN]
bGamepadEnable=1
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
fSkyCellRefFadeDistance=150000.0000
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2
[Interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
bShowCompass=1
fMouseCursorSpeed=1.0000
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0125
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=1
[Particles]
iMaxDesired=750
[SaveGame]
fAutosaveEveryXMins=15.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=1.0000
uID3=94881
fVal2=0.4000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=75000.0000
fBlockMaximumDistance=250000.0000
fBlockLevel1Distance=70000.0000
fBlockLevel0Distance=35000.0000
fSplitDistanceMult=1.5000
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=20
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=60
[LOD]
fLODFadeOutMultObjects=15.0000
fLODFadeOutMultItems=15.0000
fLODFadeOutMultActors=15.0000
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=4
[BlurShaderHDR]
bDoHighDynamicRange=1
[BlurShader]
bUseBlurShader=0
[Water]
iWaterReflectHeight=512
iWaterReflectWidth=512
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1


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 Post subject: Jedibeeftrix wrote:many
PostPosted: 31 Dec 2011, 13:48 
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Joined: 12 Dec 2006, 20:37
Posts: 170
many thanks for the assistance:
[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
[Imagespace]
bDoDepthOfField=1
iRadialBlurLevel=2
[Display]
iBlurDeferredShadowMask=3
fInteriorShadowDistance=3000.0000
fShadowDistance=8000.0000
iShadowMapResolutionSecondary=1024
iShadowMapResolutionPrimary=2048
iShadowSplitCount=2
iMaxAnisotropy=16
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=10000000.0000
fGamma=1.0000
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=2000.0000
fShadowLODStartFade=200.0000
fLightLODStartFade=3500.0000
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=0
iMultiSample=8
iShadowMode=3
bTreesReceiveShadows=0
bDrawLandShadows=0
bFull Screen=1
iSize H=1200
iSize W=1920
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=10000000.0000
fMeshLODLevel1FadeDist=10000000.0000
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
bFloatPointRenderTarget=0
sD3DDevice="ATI Radeon HD 5800 Series"
bFXAAEnabled=0
iShadowMapResolution=4096
fShadowBiasScale=0.1500
iShadowMaskQuarter=4
iAdapter=0
iPresentInterval=1
iShadowFilter=3
bTransparencyMultisampling=0
bDrawShadows=1
[Grass]
b30GrassVS=1
fGrassStartFadeDistance=7000.0000
fGrassMaxStartFadeDistance=7000.0000
fGrassMinStartFadeDistance=0.0000
[MAIN]
bGamepadEnable=1
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=1
bSaveOnWait=1
bSaveOnRest=1
fSkyCellRefFadeDistance=150000.0000
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2
[Interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
bShowCompass=1
fMouseCursorSpeed=1.0000
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0125
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=1
[Particles]
iMaxDesired=750
[SaveGame]
fAutosaveEveryXMins=15.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=1.0000
uID3=94881
fVal2=0.4000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=75000.0000
fBlockMaximumDistance=250000.0000
fBlockLevel1Distance=70000.0000
fBlockLevel0Distance=35000.0000
fSplitDistanceMult=1.5000
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=20
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=60
[LOD]
fLODFadeOutMultObjects=15.0000
fLODFadeOutMultItems=15.0000
fLODFadeOutMultActors=15.0000
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=4
[BlurShaderHDR]
bDoHighDynamicRange=1
[BlurShader]
bUseBlurShader=0
[Water]
iWaterReflectHeight=512
iWaterReflectWidth=512
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1


Also, please use a text editor like Notepad++ to open ".ini" files as it will make them much more easy for you or others to read :)

Also, notepad++ has a nice feature. Once you find your .ini file and open it, all you have to do is start Notepad++ and it will keep that file as a tab within the application so you don't have to keep hunting it down every time
you want to make a change to it.


From your paste above, your resolution is set to:

iSize H=1200
iSize W=1920

Change your iSize W=1920 to 5760 or whatever the bezel corrected Width of your monitors is. Save the .ini file and try to launch the game again.

_________________
i7 sandy 4.4ghz with a snorkel
1080gtx
8gb RAM
Gigabyte P67-UD7 rev. B3
OS -Samsung 840pro 256GB ssd
Games -Samsung 840pro 500GB ssd
Pagefile -crucial 60GB ssd
Storage -2x 4TB WD
PWS -Seasonic Prime 1k Titanium


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PostPosted: 31 Dec 2011, 16:14 
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Joined: 06 Nov 2008, 01:08
Posts: 1898
From your paste above, your resolution is set to:

iSize H=1200
iSize W=1920

Change your iSize W=1920 to 5760 or whatever the bezel corrected Width of your monitors is. Save the .ini file and try to launch the game again.


This. ;)


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 Post subject: ] Jedibeeftrix]] got a
PostPosted: 31 Dec 2011, 19:12 
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Joined: 01 Dec 2011, 19:57
Posts: 74
Location: Toronto
] Jedibeeftrix
]
] got a problem; used the patch and still get three separate screens just as always.

Soundz to me like you might not have EYEFINITY setup.

Is your desktop an Eyefinity tripple wide with "Start menu" and clock about 6 feet apart? heh..

Go to ATI/AMD control center and "Create Eyefinity..."

] ATI 5870 2GB (11.12 drivers)
12.1 preview drivers..

] ran the latest 9.1 fix as admin
..version is .91
..nothing run as Admin.

User WITH admin status is differant and proll'y ok.

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 Post subject: brilliant, thank you.
PostPosted: 31 Dec 2011, 19:14 
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Joined: 07 Dec 2010, 12:52
Posts: 17
brilliant, thank you.

editing the ini file sorted it out.


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 Post subject: ..just thinkin
PostPosted: 31 Dec 2011, 19:24 
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Joined: 01 Dec 2011, 19:57
Posts: 74
Location: Toronto
I was wander'n around Future Shop lookin at all the spanky 50-60+ inch displays and thinking.

3 of them, on a wall, in portait mode ..like the "Total Recal" movie beginning at break fast.

..We Have The POWER!

Sure there are some spanky custom systems. (26 foot w/rear projection).

Something simple.

(Yeah off topic ..just thinkin, opps out load)

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