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Watchdogs Eyefinity Support http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=27302 |
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Author: | Funkengreuven [ 27 May 2014, 06:09 ] |
Post subject: | Re: Watchdogs Eyefinity Support |
TheDestroyer wrote: I've been messing with settings. So far I can either get it go be vert- if it automatically detects the aspect ratio or stretched if I tell it 16:9 or 21:9. Going borderless (which I have success in other games) forces it into vert-. I've been messing with it to for the last hour and it's messed up. It's either stretched to far or cuts off the top/bottom. I don't know enough of the technical part to say exactly what's wrong, but it's right. What a let down. Have you found any combo of settings that works? I play 5892x1080. I hope we get a fix soon! |
Author: | troyBORG [ 27 May 2014, 06:43 ] |
Post subject: | Re: Watchdogs Eyefinity Support |
Just wanted to let you guys know, it is still vert- even though the game has options in game for me to pick my 21:9 ratio it just changes the UI positions, but game still is zoomed in! http://imgur.com/a/X7uvz |
Author: | TheDestroyer [ 27 May 2014, 06:46 ] |
Post subject: | Re: Watchdogs Eyefinity Support |
Well, that is a pain. I shot out a tweet to Ubisoft and Ubisoft Montreal with hopes they see it and do something about it (not going to hold my breath). |
Author: | troyBORG [ 27 May 2014, 06:57 ] |
Post subject: | Re: Watchdogs Eyefinity Support |
Whoever works on Flawless Widescreen had fixes for Wolfenstein and Dark Souls 2 really fast. Hoping for Watch Dogs fix soon. (If you know who he is, I got another game that has Vert-, but I got a reply from the devs, but still no fix) |
Author: | Toothless Spoon [ 27 May 2014, 07:45 ] |
Post subject: | Re: Watchdogs Eyefinity Support |
troyBORG wrote: Whoever works on Flawless Widescreen had fixes for Wolfenstein and Dark Souls 2 really fast. Hoping for Watch Dogs fix soon. (If you know who he is, I got another game that has Vert-, but I got a reply from the devs, but still no fix) Unfortunately Hayden is away due to work, so he won't be getting around to it for at least a few days. |
Author: | Amon Amarth [ 27 May 2014, 07:51 ] |
Post subject: | Re: Watchdogs Eyefinity Support |
Ahh, I can understand. Maybe Helifax can give it a try? |
Author: | uk_uk [ 27 May 2014, 08:03 ] |
Post subject: | Re: Watchdogs Eyefinity Support |
Skid wrote: Detection wrote: Any update on this or are we going to have to wait for the 27th / Official release date ? The game is NOT OUT YET, and we will nether support nor condone piracy or pirate versions, whether before or after release. Since the game isn't officially out yet you can not expect our modders to have a copy yet. Have some patience. Relax. Any Key Stors all over the world send the Keys at the end of last week. Lot of my friends were playing WD while I was waiting. And yes, the game was uncracked and I could see them playing on uplays friendlist. So it was out but not officialy |
Author: | Amon Amarth [ 27 May 2014, 08:15 ] |
Post subject: | Re: Watchdogs Eyefinity Support |
Finally, my key arrived. A real shame Ubisoft couldn't get their stuff together in those 6 months they held back the game... Oh well, downloading anyway. |
Author: | troyBORG [ 27 May 2014, 08:20 ] |
Post subject: | Re: Watchdogs Eyefinity Support |
It isn't just vert- when you change to 4:3 it zooms out even more... http://imgur.com/a/lmo0F Hope a fix doesn't take to long, I was wanting to play/record this for my YouTube channel as a Let's Play. So I don't wanna take to long to start releasing it. Not sure if I wanna record tomorrow and just have vert-, or record 16:9. |
Author: | DK12000 [ 27 May 2014, 09:40 ] |
Post subject: | Re: Watchdogs Eyefinity Support |
It supposed to have it natively : Disrupt: Powering Watch Dogs Assassin’s Creed's time-hopping gameplay demands the use of the Anvil and AnvilNext engines, while Far Cry’s expansive worlds require the services of Dunia. For Watch Dogs, Ubisoft Montreal’s design documents contained ambitious plans that failed to align with the strengths of Ubisoft’s internal engines, or those of third parties. As a result, Disrupt was developed, enabling seamless multiplayer, complex AI systems, and modern-day urban worlds filled with detail. As a product of the new generation of games, Disrupt features all of the technologies enthusiasts desire, such as deferred lighting, dynamic weather, real-time dynamic reflections, pre-baked Global Illumination, subsurface scattering, and multithreaded rendering across all CPU cores. SLI, 3D Vision, 4K, and 4K Surround support is included, too. http://www.geforce.com/whats-new/guides/watch-dogs-graphics-performance-and-tweaking-guide Hopefully a fix is incoming from the devs. |
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