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 Post subject: Far Cry 2
PostPosted: 07 Nov 2008, 04:06 
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Also.. what settings should I be using for 1680x1050?



I run game and desktop at 1680x1050 and I use x-1.32 & y-1.18 and it seems fine. I haven't compared it to 4:3 resolutions. It gives a very slight fisheye effect while on foot, but that's how I prefer it for this particular game.

But once again, jsut set it to what feels and looks right to you.


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 Post subject: Far Cry 2
PostPosted: 07 Nov 2008, 04:08 
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Joined: 09 Apr 2007, 18:56
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I just dont want that annoying shoulder.. its distracting


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 Post subject: Far Cry 2
PostPosted: 07 Nov 2008, 05:59 
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Joined: 06 Nov 2008, 21:33
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Works fine except for what has already been noted:

1) No shadows
2) Can't disable it


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 Post subject: Far Cry 2
PostPosted: 07 Nov 2008, 09:48 
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Joined: 06 Nov 2008, 09:32
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Works fine except for what has already been noted:

1) No shadows
2) Can't disable it


The same on my PC :oops:


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 Post subject: Far Cry 2
PostPosted: 07 Nov 2008, 12:28 
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Joined: 05 Nov 2008, 19:54
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same problem here.

Btw. is
X FOV: 1.31
Y FOV: 1.253 as written in this post http://www.widescreengamingforum.com/node/#comment- really the right aspect ratio?


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 Post subject: Far Cry 2
PostPosted: 07 Nov 2008, 13:17 
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Joined: 27 Jul 2004, 17:42
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same problem here.

Btw. is
X FOV: 1.31
Y FOV: 1.253 as written in this post http://www.widescreengamingforum.com/node/#comment- really the right aspect ratio?
No ... that was an approximate value as it says in that post ... :wink:
All I did was align things up comparing the view with 1280x1024.

It is a case of adjusting it to your liking but just a thought ... 16:10 ... 1.6 - 1.0 ... may well be the correct setting so give it a try ...

X FOV: 1.6
Y FOV: 1.0


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 Post subject: Far Cry 2
PostPosted: 07 Nov 2008, 14:23 
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Joined: 05 Nov 2008, 03:12
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When I use different x and y FOV, the image gets distorted, ie a square object is no longer square. I use FOV 1.2 for both x AND y. That keeps things from getting stretched and allows me to see more on both the top and bottom and sides. I don't see how you can use different x and y values and not have distortion.

Thanks,
Ryan


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 Post subject: Far Cry 2
PostPosted: 07 Nov 2008, 14:57 
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Joined: 29 Jul 2004, 11:47
Posts: 118
OK guys thanks for testing that, I think I found the problem and fixed it here:

(link removed)

can anyone confirm this one is working now?

Thanks!

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 Post subject: Far Cry 2
PostPosted: 07 Nov 2008, 15:30 
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Man, do i have impeccible timing today!

All is well, Mr. _S.

I played through two missions with no problems. Shadows are back and not blurred at screen edges, including on water. Auto-enable works, can also enable/disable without issue.

Thank you, once again.

...one postitve side to this is that it gave me a chance to kill of a few more Dead Space levels. But now I'm back to FC2 until (if) they release another patch and "f*dge" it up again.


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 Post subject: Far Cry 2
PostPosted: 07 Nov 2008, 16:08 
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Joined: 29 Jul 2004, 11:47
Posts: 118
Thanks for that mikeh!

Its now up on my site too...

- What's new in v4.0 on 11/6/08?
* Added support for v1.01 patch
* Added Auto Enable option
* Possible DEP workaround

http://tocaedit.com/forum/dload.php?action=file&file_id=123

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ToCA EDIT - Over 10 Years of Game Modding and Research


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