Widescreen Gaming Forum

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PostPosted: 21 Oct 2005, 16:33 
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Joined: 31 Aug 2005, 02:01
Posts: 7
[quote][quote][quote]Found this on another forum. Works great on a 2405.

Create a file called autoexec.cfg and paste the following into it. Then copy it over to your q4base folder. Works great on my 2405.

seta com_allowconsole "1"
seta r_customheight "1200"
seta r_customwidth "1920"
seta r_mode "-1"
seta r_aspectratio "2"
seta g_fov "110"
seta r_finish "1"
seta cm_backfacecull "1"
seta image_usecache "1"
seta image_usecachemegs "256"
seta image_usecachemink "3072"

You can change the resolution to 1680 x 1050 if you prefer.


I try this solution with my dell 1600x1050 but i have a strange result:


It should be 1680 not 1600. Maybe that is the problem.

thx u!!! works perfect now! 1680x1050! i have re-change the fov to "90". No deformations.

So should I be changing the fov and the usechace...etc or just the aspectratio mode width/height console?
i'd like it for 1680x1050


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PostPosted: 21 Oct 2005, 18:11 
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Joined: 16 Sep 2005, 15:49
Posts: 6
Is this normal look of textures in this game? Ewerythign is high.

http://mbnet.fi/jarza/Kuva/Q4.JPG


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PostPosted: 21 Oct 2005, 18:13 
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Joined: 14 Oct 2003, 13:52
Posts: 5706
:shock: Definitely not! Something is wrong somewhere! :shock:

I'll go and find one of the screenies I took of the game on medium...

Edit: Here y'are: (click for fullsize jpgs)



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PostPosted: 21 Oct 2005, 18:43 
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Joined: 16 Sep 2005, 15:49
Posts: 6
Hmm, damn. What could it be.


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PostPosted: 21 Oct 2005, 18:52 
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Joined: 16 Sep 2005, 15:49
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Here is other one.
http://mbnet.fi/jarza/Kuva/Q4-2.JPG


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PostPosted: 21 Oct 2005, 19:21 
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Can you try adjusting the detail level and seeing what happens?


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PostPosted: 21 Oct 2005, 19:55 
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Joined: 23 Sep 2005, 20:47
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seta com_allowconsole "1"
seta r_customheight "1200"
seta r_customwidth "1920"
seta r_mode "-1"
seta r_aspectratio "2"
seta g_fov "110"
seta r_finish "1"
seta cm_backfacecull "1"
seta image_usecache "1"
seta image_usecachemegs "512"
seta image_usecachemink "65536"


Well I set that up in the autoexec.cfg as I'm running 2Gig of RAM. I'll report back how it works!


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PostPosted: 21 Oct 2005, 20:07 
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Joined: 23 Sep 2005, 20:47
Posts: 12
Works great by my frames are sure down from 16x12! In the two print screens I got 44 and then 22 under heaving fighting.


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PostPosted: 21 Oct 2005, 21:04 
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Joined: 14 Oct 2003, 13:52
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The 'wide' res will have a performance drop, but I didn't think it'd be 50%, maybe 25-30%, though. :? Also, I'm not sure just how much help the 'r_finish' cvar is - it forces a GLFinish of every frame; exactly what impact that will have, I'm not sure...


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PostPosted: 22 Oct 2005, 04:03 
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Joined: 09 May 2005, 01:29
Posts: 96
When is the rest of the gaming world going to climb onboard the WIDESCREEN train and give us a F***ing resolution of 1920 x 1200!!!!!!!!!!

Instead of us widescreen gamers always having to climb inside the mysterious gaming files and alter shit.

I mean it's almost the year 2006, we sent men to the moon almost FORTY years ago and they can't code in a simple freaking screen resolution for Widescreens!!!!!!!!

USA has gone to shits!!!!

From now on make games at the North Pole and let the eskimos have a crack at gaming software, couldn't be any worse.

Activision and others, PULL YOUR HEADS OUT!!!!!! :evil:


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