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Advent Rising Retail release! no friggin widescreen! http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=12672 |
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Author: | gotchaforce [ 13 Aug 2005, 03:53 ] |
Post subject: | Advent Rising Retail release! no friggin widescreen! |
so i bought the game and expect 1680x1050 to be in the options menu.. turns out not even 1280x1024 is in there. Anyways i will see if i can get it to run in 1680x1050 (2005fpw), if anyone can help that would be good as well. |
Author: | CaptainValor [ 13 Aug 2005, 05:26 ] |
Post subject: | Advent Rising Retail release! no friggin widescreen! |
Bull-fracking-s***! What is the matter with these game companies? WAKE THE FRACK UP, YOU BLOCKHEADS! People use widescreen! Integrate it or die, you cheapskates! :evil: |
Author: | Tempus [ 13 Aug 2005, 05:47 ] |
Post subject: | Advent Rising Retail release! no friggin widescreen! |
Funny, their screenshots are widescreen. http://www.adventtrilogy.com/images/screens/1_21bigger/AR_003.jpg |
Author: | Paddy the Wak [ 13 Aug 2005, 07:41 ] |
Post subject: | Advent Rising Retail release! no friggin widescreen! |
Those screenshots are probably for the Xbox ... and you would think if the Xbox can do it then the PC could do it. I don't have the game yet ... It isn't out in the UK until September ... :( Isn't this game based on the Unreal engine ? ... Try adjusting the ini files as for other Unreal based games ... Usually ... gamename.ini .... for the resolution. Look for ... FullscreenViewportX=800 FullscreenViewportY=600 and change to your desired resolution and ... user.ini ... for the FOV Under the heading ... [Engine.PlayerController] ...look for ... DesiredFOV=90.000000 DefaultFOV=90.000000 FOVAngle=90.0 and change to your desired FOV. Hope this helps ... :) |
Author: | gotchaforce [ 13 Aug 2005, 08:19 ] |
Post subject: | Advent Rising Retail release! no friggin widescreen! |
wow i made a huge post detailing what i tried, and then ended up fixing it on my own! hah this game is strange, there already ARE letterboxes on the screen, but the screenshots dont show the letterboxes.... whatever. I already found the screen width and height settings, you will have to launch the game and make a profile so you can edit the settings. Then go to "mydefault" and edit these: FullscreenViewportY=1050 FullscreenViewportX=1680 WindowedViewportY=1050 WindowedViewportX=1680 i cant remember what the defaults are but obviously do whatever your screen is! Oh and this is what threw me off, unlike a ton of other configs out there, this one has the HEIGHT, and THEN the width, thats why it didnt work. However this STILL has the letterbox, i will tinker with the "windowed viewport" and see if i can get them to be smaller or possibly eliminate them :) Right now though this game has a VERY movie like presentation since it looks like a 2.33:1 aspect ratio (instead of 16:9 widescreen), which is what most movies come in. |
Author: | Paddy the Wak [ 13 Aug 2005, 08:32 ] |
Post subject: | Advent Rising Retail release! no friggin widescreen! |
Great news that your getting somewhere ... :) Any chance of some screenshots ... showing before and after the ini changes ? |
Author: | gotchaforce [ 13 Aug 2005, 08:52 ] |
Post subject: | Advent Rising Retail release! no friggin widescreen! |
Great news that your getting somewhere ... :) yep http://www.gregoxsen.com/Images/adventrising/ unfortunately the stupid black bars are screwing up our widescreen. Notice how the 4:3 one you can see much more of the top and bottom? if there was only some way to make these black bars not so damn big... ill look into it and possibly replacing them with smaller black bars. Hmm, theres a GUItexture.utx file in the textures folder, how do i go about accessing utx, i could probably edit it right? |
Author: | Paddy the Wak [ 13 Aug 2005, 09:09 ] |
Post subject: | Advent Rising Retail release! no friggin widescreen! |
The FOV doesn't seem to be changing ... Have you tried changing the FOV in the user.ini ? also ... .utx can me altered using UnrealEd.exe ... some of the unreal based games come with their own editor. Unfortunately you really have to know how to use it ... it's not easy unless you know what you are doing. I don't know how to use it but I once managed to change the NVIDIA start up logo The way it's meant to be played on UT2004 ... to have my own picture there. It was a bit of a fiddle not knowing what I was doing but I got there in the end. anyway ... try the FOV change and good luck ... :) |
Author: | gotchaforce [ 13 Aug 2005, 10:09 ] |
Post subject: | Advent Rising Retail release! no friggin widescreen! |
The FOV doesn't seem to be changing ... ahh i didnt think of that i hope theres an alternative, FOV isnt my favorite thing to do since it makes everything look all fisheye lens'd no FOV seems to be in the .cfg... damn i just played the game for about 1 and a half hours, great story so far, action is pretty damn good too. At first having the black bars is a little disorienting but you get sort of used to it, i would still love to use the whole screen :cry: |
Author: | Betelgeuse [ 19 Aug 2005, 18:52 ] |
Post subject: | Advent Rising Retail release! no friggin widescreen! |
The game seems to use the correct FOV and does not appear stretched at 1920x1200, however the annoying black bars at the top and bottom make it look like it's in 2.33:1 aspect ratio. Any idea if there's any way to get rid of that? |
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