Widescreen Gaming Forum
http://www.wsgf.org/phpBB3/

Can't get Splinter Cell goin at 1920
http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=13267
Page 1 of 1

Author:  Pelican [ 08 May 2006, 01:04 ]
Post subject:  Can't get Splinter Cell goin at 1920

I don't see any option for it in the .ini's. This is the original by the way.

Author:  BongoTrumman [ 08 May 2006, 01:25 ]
Post subject:  Can't get Splinter Cell goin at 1920

Have you checked the master game list? They are listed there.

Author:  Pelican [ 08 May 2006, 01:34 ]
Post subject:  Can't get Splinter Cell goin at 1920

Yep.

Author:  BongoTrumman [ 08 May 2006, 01:40 ]
Post subject:  Can't get Splinter Cell goin at 1920

If you have searched for it and it is not listed in your ini you can try to add the res option yourself.

Post your ini so we can have a look. Sounds weird if it isn't there since it should be.

Author:  Pelican [ 08 May 2006, 02:05 ]
Post subject:  Can't get Splinter Cell goin at 1920

Well there are 3 or so ini's but this is the one labeled "SplinterCell"

[URL]
Protocol=unreal
ProtocolDescription=Unreal Protocol
Name=Player
Map=Index.scl
LocalMap=menumenu.scl
MapExt=scl
EXEName=SplinterCell.exe
SaveExt=sav
Port=7777
Class=EchelonCharacter.ESam

[FirstRun]
FirstRun=829

[Init]
LogFlags=LNONE
;LogFlags=LPLAYERCONTROLLER | LLEVEL2
UseDIMouse=False

[Engine.Engine]
RenderDevice=D3DDrv.D3DRenderDevice
GameRenderDevice=D3DDrv.D3DRenderDevice
AudioDevice=DareAudio.DareAudioSubsystem
Console=Engine.Console
DefaultPlayerMenu=None
EchelonPCConsole=EchelonMenus.EPCConsole
Language=int
GameEngine=Engine.GameEngine
EditorEngine=Editor.EditorEngine
WindowedRenderDevice=D3DDrv.D3DRenderDevice
DefaultGame=Echelon.EchelonGameInfo
DefaultServerGame=Engine.GameInfo
ViewportManager=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Echelon.ECanvas
Editor3DRenderDevice=D3DDrv.D3DRenderDevice

[Core.System]
PurgeCacheDays=30
SavePath=..Save
CachePath=..Cache
CacheExt=.uxx
Paths=..System*.u
Paths=..Maps*.scl
Paths=..Mapsprog*.scl
Paths=..Textures*.utx
Paths=..Texturesprog*.utx
Paths=..Sounds*.uax
Paths=..Soundsprog*.uax
Paths=..Music*.umx
Paths=..StaticMeshes*.usx
Paths=..StaticMeshesprog*.usx
Paths=..Animations*.ukx
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp

[Engine.GameEngine]
CacheSizeMegs=4
UseSound=true

[WinDrv.WindowsClient]
TextureDetail=High
SkinDetail=High
Brightness=0.500000
Contrast=0.500000
Gamma=1.000000
MipFactor=1.000000
UseJoystick=True
CaptureMouse=True
StartupFullscreen=True
ScreenFlashes=True
NoLighting=False
DeadZoneXYZ=True
DeadZoneRUV=False
InvertVertical=False
ScaleXYZ=1.000000
ScaleRUV=1.000000
MinDesiredFrameRate=10.000000
Decals=True
NoDynamicLights=False
SkinDetail=High
TextureDetail=High
NoFractalAnim=False
Decals=False

[D3DDrv.D3DRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
HighDetailActors=True
UsePrecaching=True
UseMipmapping=True
UseTrilinear=True
UseMultitexture=True
UsePageFlipping=True
UseFullscreen=False
UseGammaCorrection=True
DetailTextures=False
UseTripleBuffering=True
UsePrecache=True
Use32BitTextures=False
HardwareSkinning=False
AdapterNumber=-1
ReduceMouseLag=False
UseTripleBuffering=False
; ForceShadowMode flag : 0==projector, 1==buffer, unspecified==auto-detect
;ForceShadowMode=0
EmulateGF2Mode=0
FullScreenVideo=True

[Editor.EditorEngine]
UseSound=true
CacheSizeMegs=6
GridEnabled=True
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FovAngleDegrees=90.000000
GodMode=True
AutoSave=True
AutoSaveTimeMinutes=5
AutoSaveIndex=4
UseAxisIndicator=True
MatineeCurveDetail=0.100000
UseSizingBox=True
UseTagDisplay=True
AlwaysShowTerrain=False
UseActorRotationGizmo=False
AudioDevice=None
Console=Class'Engine.Console'
DefaultMenu=None
DefaultPlayerMenu=None
NetworkDevice=None
Language=None
C_WorldBox=(B=107,G=0,R=0,A=255)
C_GroundPlane=(B=63,G=0,R=0,A=255)
C_GroundHighlight=(B=127,G=0,R=0,A=255)
C_BrushWire=(B=63,G=63,R=255,A=255)
C_Pivot=(B=0,G=255,R=0,A=255)
C_Select=(B=127,G=0,R=0,A=255)
C_Current=(B=0,G=0,R=0,A=255)
C_AddWire=(B=255,G=127,R=127,A=255)
C_SubtractWire=(B=63,G=192,R=255,A=255)
C_GreyWire=(B=163,G=163,R=163,A=255)
C_BrushVertex=(B=0,G=0,R=0,A=255)
C_BrushSnap=(B=0,G=0,R=0,A=255)
C_Invalid=(B=163,G=163,R=163,A=255)
C_ActorWire=(B=0,G=63,R=127,A=255)
C_ActorHiWire=(B=0,G=127,R=255,A=255)
C_Black=(B=0,G=0,R=0,A=255)
C_White=(B=255,G=255,R=255,A=255)
C_Mask=(B=0,G=0,R=0,A=255)
C_SemiSolidWire=(B=0,G=255,R=127,A=255)
C_NonSolidWire=(B=32,G=192,R=63,A=255)
C_WireBackground=(B=0,G=0,R=0,A=255)
C_WireGridAxis=(B=119,G=119,R=119,A=255)
C_ActorArrow=(B=0,G=0,R=163,A=255)
C_ScaleBox=(B=11,G=67,R=151,A=255)
C_ScaleBoxHi=(B=157,G=149,R=223,A=255)
C_ZoneWire=(B=0,G=0,R=0,A=255)
C_Mover=(B=128,G=0,R=128,A=255)
C_OrthoBackground=(B=163,G=163,R=163,A=255)
C_StaticMesh=(B=127,G=127,R=0,A=255)
C_ConstraintLine=(B=0,G=255,R=0,A=255)
C_AnimMesh=(B=28,G=221,R=221,A=255)
ShowNavMarkers=True
C_Volume=(B=225,G=196,R=255,A=255)
C_BlockingVolume=(B=150,G=70,R=150,A=255)
EditPackages=Core
EditPackages=Engine
EditPackages=Editor
EditPackages=EchelonEffect
EditPackages=Echelon
EditPackages=EchelonGameObject
EditPackages=EchelonIngredient
EditPackages=EchelonCharacter
EditPackages=EchelonHUD
EditPackages=EchelonPattern
EditPackages=UWindow
EditPackages=UDebugMenu
EditPackages=EchelonMenus

[UMenu.UnrealConsole]
RootWindow=UMenu.UMenuRootWindow
UWindowKey=IK_Esc
ShowDesktop=True

[UMenu.UMenuMenuBar]
ShowHelp=True
GameUMenuDefault=UTMenu.UTGameMenu
MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu
OptionsUMenuDefault=UTMenu.UTOptionsMenu

[Engine.GameInfo]
VisFullyThreshold=120.000000
VisMostlyThreshold=78.000000
VisPartiallyThreshold=42.000000
VisBarelyThreshold=15.000000
VisSpeedGain=10.000000
VisCrouchMul=0.90000
VisBackToWallMul=0.90000
UseRumble=False

[Engine.Console]
ConsoleKey=113

[WindowPositions]
Material Properties=(X=-341,Y=-139,XL=692,YL=606)
VFToolbar=(X=3,Y=3,XL=418,YL=24)
PictureButton=(X=692,Y=8,XL=22,YL=20)
Surface Properties=(X=-5,Y=-43,XL=437,YL=267)
WPropertyPage=(X=0,Y=0,XL=336,YL=348)
Terrain Editing=(X=-5,Y=-43,XL=577,YL=426)
SubTools=(X=15,Y=200,XL=542,YL=211)
Matinee=(X=-5,Y=-43,XL=394,YL=426)
Build Options=(X=-5,Y=-43,XL=368,YL=412)
BottomBar=(X=0,Y=0,XL=1212,YL=36)
BottomBarStandard=(X=74,Y=963,XL=719,YL=35)
TopBar=(X=0,Y=0,XL=1280,YL=32)
ThinScrollBar=(X=64,Y=0,XL=4,YL=924)
EditorToolbar=(X=0,Y=0,XL=68,YL=924)
Sound Browser=(X=4,Y=32,XL=843,YL=608)
Music Browser=(X=4,Y=32,XL=843,YL=608)
Group Browser=(X=4,Y=32,XL=843,YL=608)
New Material=(X=-296,Y=-92,XL=594,YL=449)
Master Browser=(X=-5,Y=-43,XL=861,YL=692)
Texture Browser=(X=9,Y=75,XL=843,YL=608)
Static Mesh Browser=(X=9,Y=75,XL=843,YL=608)
Actor Browser=(X=9,Y=75,XL=843,YL=608)
Prefab Browser=(X=9,Y=75,XL=843,YL=608)
InAnimWindowProperties=(X=632,Y=100,XL=204,YL=520)
Animation Browser=(X=9,Y=75,XL=843,YL=608)
Mesh Browser=(X=9,Y=75,XL=843,YL=608)
Load Errors=(X=389,Y=275,XL=491,YL=358)
Check Map=(X=389,Y=280,XL=491,YL=348)
Scale Lights=(X=489,Y=403,XL=291,YL=102)
Progress=(X=454,Y=411,XL=362,YL=85)
Search for Actors=(X=382,Y=314,XL=506,YL=280)
Replace Textures=(X=373,Y=293,XL=524,YL=322)
Find/Replace=(X=361,Y=248,XL=458,YL=193)
CodeFrame=(X=40,Y=66,XL=811,YL=738)
EditorLog=(X=95,Y=57,XL=450,YL=450)
MdiFrameBottom=(X=73,Y=963,XL=1212,YL=36)
MdiFrameLeft=(X=5,Y=75,XL=68,YL=924)
MdiFrameTop=(X=5,Y=43,XL=1280,YL=32)
Brush Builder=(X=23,Y=35,XL=345,YL=280)
ActorProperties=(X=671,Y=41,XL=546,YL=929)
Viewport Config=(X=632,Y=472,XL=335,YL=126)
GameLog=(X=165,Y=304,XL=969,YL=659)
Import Texture=(X=-462,Y=-245,XL=366,YL=249)
Import Static Mesh=(X=-160,Y=42,XL=366,YL=153)
ActorProperties.Split=196
Patrol Tool=(X=-5,Y=-43,XL=319,YL=534)
CrashBox=(X=369,Y=375,XL=542,YL=274)
LevelProperties=(X=266,Y=101,XL=526,YL=484)
New Notify=(X=-4,Y=-32,XL=522,YL=191)
New Mesh/Animation=(X=-4,Y=-32,XL=366,YL=288)
EditActor=(X=956,Y=168,XL=640,YL=931)
Add Special=(X=478,Y=366,XL=324,YL=181)
PatternED=(X=77,Y=-10,XL=1097,YL=860)
Convert=(X=0,Y=0,XL=285,YL=179)

[UDebugMenu.UDebugMapListCW]
LastGameType=Engine.GameInfo

[EchelonMenus.EPCConsole]
RootWindow=EchelonMenus.EPCMainMenuRootWindow
;RootWindow=UDebugMenu.UDebugRootWindow
StartMenus=true
HideMenusAtStart=false

[EchelonMenus.EPCMainMenuRootWindow]
TitleFont=0

Author:  Pelican [ 08 May 2006, 04:15 ]
Post subject:  Can't get Splinter Cell goin at 1920

No solution eh?

Author:  Paddy the Wak [ 08 May 2006, 08:25 ]
Post subject:  Can't get Splinter Cell goin at 1920

I can't remember exactly how to do this ... I don't have the game installed any more ...
Try searching your system for ...

SplinterCellUser.ini

The lines you need to change are ...

DesiredFOV=100.0 ... or your desired FOV
DefaultFOV=100.0 ... or your desired FOV

and

Resolution=1920x1200 ... or your desired res.

but this may be like this ...

FullscreenViewportX=1920 ... or your desired res.
FullscreenViewportY=1200 ... or your desired res.


Hopefully this will help ... let me know how you get on ... :D

Author:  Ascii_Aficionado [ 20 Nov 2006, 03:29 ]
Post subject:  Can't get Splinter Cell goin at 1920

any word on the correct 1680x1050 16 : 10 FOV to use ?

Page 1 of 1 All times are UTC [ DST ]
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/