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Can't get Splinter Cell goin at 1920 http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=13267 |
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Author: | Pelican [ 08 May 2006, 01:04 ] |
Post subject: | Can't get Splinter Cell goin at 1920 |
I don't see any option for it in the .ini's. This is the original by the way. |
Author: | BongoTrumman [ 08 May 2006, 01:25 ] |
Post subject: | Can't get Splinter Cell goin at 1920 |
Have you checked the master game list? They are listed there. |
Author: | Pelican [ 08 May 2006, 01:34 ] |
Post subject: | Can't get Splinter Cell goin at 1920 |
Yep. |
Author: | BongoTrumman [ 08 May 2006, 01:40 ] |
Post subject: | Can't get Splinter Cell goin at 1920 |
If you have searched for it and it is not listed in your ini you can try to add the res option yourself. Post your ini so we can have a look. Sounds weird if it isn't there since it should be. |
Author: | Pelican [ 08 May 2006, 02:05 ] |
Post subject: | Can't get Splinter Cell goin at 1920 |
Well there are 3 or so ini's but this is the one labeled "SplinterCell" [URL] Protocol=unreal ProtocolDescription=Unreal Protocol Name=Player Map=Index.scl LocalMap=menumenu.scl MapExt=scl EXEName=SplinterCell.exe SaveExt=sav Port=7777 Class=EchelonCharacter.ESam [FirstRun] FirstRun=829 [Init] LogFlags=LNONE ;LogFlags=LPLAYERCONTROLLER | LLEVEL2 UseDIMouse=False [Engine.Engine] RenderDevice=D3DDrv.D3DRenderDevice GameRenderDevice=D3DDrv.D3DRenderDevice AudioDevice=DareAudio.DareAudioSubsystem Console=Engine.Console DefaultPlayerMenu=None EchelonPCConsole=EchelonMenus.EPCConsole Language=int GameEngine=Engine.GameEngine EditorEngine=Editor.EditorEngine WindowedRenderDevice=D3DDrv.D3DRenderDevice DefaultGame=Echelon.EchelonGameInfo DefaultServerGame=Engine.GameInfo ViewportManager=WinDrv.WindowsClient Render=Render.Render Input=Engine.Input Canvas=Echelon.ECanvas Editor3DRenderDevice=D3DDrv.D3DRenderDevice [Core.System] PurgeCacheDays=30 SavePath=..Save CachePath=..Cache CacheExt=.uxx Paths=..System*.u Paths=..Maps*.scl Paths=..Mapsprog*.scl Paths=..Textures*.utx Paths=..Texturesprog*.utx Paths=..Sounds*.uax Paths=..Soundsprog*.uax Paths=..Music*.umx Paths=..StaticMeshes*.usx Paths=..StaticMeshesprog*.usx Paths=..Animations*.ukx Suppress=DevLoad Suppress=DevSave Suppress=DevNetTraffic Suppress=DevGarbage Suppress=DevKill Suppress=DevReplace Suppress=DevCompile Suppress=DevBind Suppress=DevBsp [Engine.GameEngine] CacheSizeMegs=4 UseSound=true [WinDrv.WindowsClient] TextureDetail=High SkinDetail=High Brightness=0.500000 Contrast=0.500000 Gamma=1.000000 MipFactor=1.000000 UseJoystick=True CaptureMouse=True StartupFullscreen=True ScreenFlashes=True NoLighting=False DeadZoneXYZ=True DeadZoneRUV=False InvertVertical=False ScaleXYZ=1.000000 ScaleRUV=1.000000 MinDesiredFrameRate=10.000000 Decals=True NoDynamicLights=False SkinDetail=High TextureDetail=High NoFractalAnim=False Decals=False [D3DDrv.D3DRenderDevice] Translucency=True VolumetricLighting=False ShinySurfaces=True HighDetailActors=True UsePrecaching=True UseMipmapping=True UseTrilinear=True UseMultitexture=True UsePageFlipping=True UseFullscreen=False UseGammaCorrection=True DetailTextures=False UseTripleBuffering=True UsePrecache=True Use32BitTextures=False HardwareSkinning=False AdapterNumber=-1 ReduceMouseLag=False UseTripleBuffering=False ; ForceShadowMode flag : 0==projector, 1==buffer, unspecified==auto-detect ;ForceShadowMode=0 EmulateGF2Mode=0 FullScreenVideo=True [Editor.EditorEngine] UseSound=true CacheSizeMegs=6 GridEnabled=True SnapVertices=False SnapDistance=10.000000 GridSize=(X=16.000000,Y=16.000000,Z=16.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) GameCommandLine=-log FovAngleDegrees=90.000000 GodMode=True AutoSave=True AutoSaveTimeMinutes=5 AutoSaveIndex=4 UseAxisIndicator=True MatineeCurveDetail=0.100000 UseSizingBox=True UseTagDisplay=True AlwaysShowTerrain=False UseActorRotationGizmo=False AudioDevice=None Console=Class'Engine.Console' DefaultMenu=None DefaultPlayerMenu=None NetworkDevice=None Language=None C_WorldBox=(B=107,G=0,R=0,A=255) C_GroundPlane=(B=63,G=0,R=0,A=255) C_GroundHighlight=(B=127,G=0,R=0,A=255) C_BrushWire=(B=63,G=63,R=255,A=255) C_Pivot=(B=0,G=255,R=0,A=255) C_Select=(B=127,G=0,R=0,A=255) C_Current=(B=0,G=0,R=0,A=255) C_AddWire=(B=255,G=127,R=127,A=255) C_SubtractWire=(B=63,G=192,R=255,A=255) C_GreyWire=(B=163,G=163,R=163,A=255) C_BrushVertex=(B=0,G=0,R=0,A=255) C_BrushSnap=(B=0,G=0,R=0,A=255) C_Invalid=(B=163,G=163,R=163,A=255) C_ActorWire=(B=0,G=63,R=127,A=255) C_ActorHiWire=(B=0,G=127,R=255,A=255) C_Black=(B=0,G=0,R=0,A=255) C_White=(B=255,G=255,R=255,A=255) C_Mask=(B=0,G=0,R=0,A=255) C_SemiSolidWire=(B=0,G=255,R=127,A=255) C_NonSolidWire=(B=32,G=192,R=63,A=255) C_WireBackground=(B=0,G=0,R=0,A=255) C_WireGridAxis=(B=119,G=119,R=119,A=255) C_ActorArrow=(B=0,G=0,R=163,A=255) C_ScaleBox=(B=11,G=67,R=151,A=255) C_ScaleBoxHi=(B=157,G=149,R=223,A=255) C_ZoneWire=(B=0,G=0,R=0,A=255) C_Mover=(B=128,G=0,R=128,A=255) C_OrthoBackground=(B=163,G=163,R=163,A=255) C_StaticMesh=(B=127,G=127,R=0,A=255) C_ConstraintLine=(B=0,G=255,R=0,A=255) C_AnimMesh=(B=28,G=221,R=221,A=255) ShowNavMarkers=True C_Volume=(B=225,G=196,R=255,A=255) C_BlockingVolume=(B=150,G=70,R=150,A=255) EditPackages=Core EditPackages=Engine EditPackages=Editor EditPackages=EchelonEffect EditPackages=Echelon EditPackages=EchelonGameObject EditPackages=EchelonIngredient EditPackages=EchelonCharacter EditPackages=EchelonHUD EditPackages=EchelonPattern EditPackages=UWindow EditPackages=UDebugMenu EditPackages=EchelonMenus [UMenu.UnrealConsole] RootWindow=UMenu.UMenuRootWindow UWindowKey=IK_Esc ShowDesktop=True [UMenu.UMenuMenuBar] ShowHelp=True GameUMenuDefault=UTMenu.UTGameMenu MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu OptionsUMenuDefault=UTMenu.UTOptionsMenu [Engine.GameInfo] VisFullyThreshold=120.000000 VisMostlyThreshold=78.000000 VisPartiallyThreshold=42.000000 VisBarelyThreshold=15.000000 VisSpeedGain=10.000000 VisCrouchMul=0.90000 VisBackToWallMul=0.90000 UseRumble=False [Engine.Console] ConsoleKey=113 [WindowPositions] Material Properties=(X=-341,Y=-139,XL=692,YL=606) VFToolbar=(X=3,Y=3,XL=418,YL=24) PictureButton=(X=692,Y=8,XL=22,YL=20) Surface Properties=(X=-5,Y=-43,XL=437,YL=267) WPropertyPage=(X=0,Y=0,XL=336,YL=348) Terrain Editing=(X=-5,Y=-43,XL=577,YL=426) SubTools=(X=15,Y=200,XL=542,YL=211) Matinee=(X=-5,Y=-43,XL=394,YL=426) Build Options=(X=-5,Y=-43,XL=368,YL=412) BottomBar=(X=0,Y=0,XL=1212,YL=36) BottomBarStandard=(X=74,Y=963,XL=719,YL=35) TopBar=(X=0,Y=0,XL=1280,YL=32) ThinScrollBar=(X=64,Y=0,XL=4,YL=924) EditorToolbar=(X=0,Y=0,XL=68,YL=924) Sound Browser=(X=4,Y=32,XL=843,YL=608) Music Browser=(X=4,Y=32,XL=843,YL=608) Group Browser=(X=4,Y=32,XL=843,YL=608) New Material=(X=-296,Y=-92,XL=594,YL=449) Master Browser=(X=-5,Y=-43,XL=861,YL=692) Texture Browser=(X=9,Y=75,XL=843,YL=608) Static Mesh Browser=(X=9,Y=75,XL=843,YL=608) Actor Browser=(X=9,Y=75,XL=843,YL=608) Prefab Browser=(X=9,Y=75,XL=843,YL=608) InAnimWindowProperties=(X=632,Y=100,XL=204,YL=520) Animation Browser=(X=9,Y=75,XL=843,YL=608) Mesh Browser=(X=9,Y=75,XL=843,YL=608) Load Errors=(X=389,Y=275,XL=491,YL=358) Check Map=(X=389,Y=280,XL=491,YL=348) Scale Lights=(X=489,Y=403,XL=291,YL=102) Progress=(X=454,Y=411,XL=362,YL=85) Search for Actors=(X=382,Y=314,XL=506,YL=280) Replace Textures=(X=373,Y=293,XL=524,YL=322) Find/Replace=(X=361,Y=248,XL=458,YL=193) CodeFrame=(X=40,Y=66,XL=811,YL=738) EditorLog=(X=95,Y=57,XL=450,YL=450) MdiFrameBottom=(X=73,Y=963,XL=1212,YL=36) MdiFrameLeft=(X=5,Y=75,XL=68,YL=924) MdiFrameTop=(X=5,Y=43,XL=1280,YL=32) Brush Builder=(X=23,Y=35,XL=345,YL=280) ActorProperties=(X=671,Y=41,XL=546,YL=929) Viewport Config=(X=632,Y=472,XL=335,YL=126) GameLog=(X=165,Y=304,XL=969,YL=659) Import Texture=(X=-462,Y=-245,XL=366,YL=249) Import Static Mesh=(X=-160,Y=42,XL=366,YL=153) ActorProperties.Split=196 Patrol Tool=(X=-5,Y=-43,XL=319,YL=534) CrashBox=(X=369,Y=375,XL=542,YL=274) LevelProperties=(X=266,Y=101,XL=526,YL=484) New Notify=(X=-4,Y=-32,XL=522,YL=191) New Mesh/Animation=(X=-4,Y=-32,XL=366,YL=288) EditActor=(X=956,Y=168,XL=640,YL=931) Add Special=(X=478,Y=366,XL=324,YL=181) PatternED=(X=77,Y=-10,XL=1097,YL=860) Convert=(X=0,Y=0,XL=285,YL=179) [UDebugMenu.UDebugMapListCW] LastGameType=Engine.GameInfo [EchelonMenus.EPCConsole] RootWindow=EchelonMenus.EPCMainMenuRootWindow ;RootWindow=UDebugMenu.UDebugRootWindow StartMenus=true HideMenusAtStart=false [EchelonMenus.EPCMainMenuRootWindow] TitleFont=0 |
Author: | Pelican [ 08 May 2006, 04:15 ] |
Post subject: | Can't get Splinter Cell goin at 1920 |
No solution eh? |
Author: | Paddy the Wak [ 08 May 2006, 08:25 ] |
Post subject: | Can't get Splinter Cell goin at 1920 |
I can't remember exactly how to do this ... I don't have the game installed any more ... Try searching your system for ... SplinterCellUser.ini The lines you need to change are ... DesiredFOV=100.0 ... or your desired FOV DefaultFOV=100.0 ... or your desired FOV and Resolution=1920x1200 ... or your desired res. but this may be like this ... FullscreenViewportX=1920 ... or your desired res. FullscreenViewportY=1200 ... or your desired res. Hopefully this will help ... let me know how you get on ... :D |
Author: | Ascii_Aficionado [ 20 Nov 2006, 03:29 ] |
Post subject: | Can't get Splinter Cell goin at 1920 |
any word on the correct 1680x1050 16 : 10 FOV to use ? |
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