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PostPosted: 20 Jul 2006, 16:23 
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Joined: 20 Jul 2006, 16:11
Posts: 5
Hi.
I'm having some trouble running UT2004 in 1920x1200 dpi, which as you know, is the native resolution of Dell 2407WFPb 24" monitor (it's linked through DVI connection).
My video card is an ATI Radeon 9550, with 128Mb.
When I run UT2004 in 1920x1200 fullscreen, the image freezes a lot, so I need to run this game in windowed 1440x900 dpi.
The system doesn't hang up, but it doesn't keep that "flow", you know?
Do you think that's because of the amount of memory of my video card? Do I need more memory? Or a better video card? What's the problem?

Thanks.


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PostPosted: 20 Jul 2006, 16:45 
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Joined: 04 Aug 2005, 10:51
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Welcome to the forum.

2407 has an internal scaler so you should be able to navigate via the OSD(On Screen Display) and find the option 1:1 or one to one. That will give you black bars and 1440x900 will not scale to fullscreen.

If your system can't handle 1920x1200 and give decent fps I would still play UT2004 scaled to fullscreen with 1440x900. You got a big widescreen so why not use it.

You have a low-end gfx and that won't give you much FPS with quality in higher resolutions. But it all depends on what we think it playable. A better AGP card should give you a boost. Not so you can play the newest games in 1920x1200 in high quality but it could give you some boost until your next upgrade.


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 Post subject: Stretching
PostPosted: 21 Jul 2006, 18:36 
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Joined: 20 Jul 2006, 16:11
Posts: 5
Thank you, BongoTrumman,

I really feel welcome here. :D

My monitor doens't allow me to change the stretch option to 1:1 (it's set to "fill"), I think that's because my desktop area is already set to 1920x1200, or because I'm using DVI connection.

In UT2004, if I set the resolution to 1440x900 (editing the ini file), the game doesn't stretch to fullscreen (even if set to fullscreen in the options), putting some black bars around.

But, if I use proportional resolution of 1280x800, so it does stretch.

Weird, isn't it? :shock:

I was just trying to use the higher widescreen fullscreen resolution possible without loosing performance, considering my poor GFX card. And this resolution really was 1440x900, but if the monitor doesn't stretch to fullscreen with this resolution... the only solution is to to use a smaller one. :cry:

As I suspected, and you confirmed, my GFX card can't handle all this large amount of pixels and still keep FPS flowing well. :oops: Thanks for making that clear to me.

But as UT2004 is the only game I play that never get me bored and considering that my priority is use this monitor to WORK, I'll keep this GFX for a while.

Thanks again.


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PostPosted: 21 Jul 2006, 21:41 
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Joined: 09 Jul 2006, 09:18
Posts: 36
It's not weird. The Dell 2407 can only stretch resolutions that it "knows" and 1440x900 is not one of them. So you can't use 1:1 or Aspect Scaling on that resolution, and the Dell will display these unknown resolutions at 4:3 no matter what.

The 2407 knows 1680x1050 so you can try that.

The reason UT2004 is lagging like that is because your video card is not powerful enough to run UT2004 at 1920x1200.

Also, when running in a 16:10 widescreen resolution, go to UT2004 options, then click on "Player" and then where it says "FOV" or "Field of View" change it from 90 to 100.

If you want to run 1440x900 in fullscreen, go into your ATI drivers and enable "stretch to fill screen" or whatever. The ATI desktop drivers won't do "aspect ratio" scaling but since 1440x900 is 16:10 anyway it doesn't matter. You just need to get the video card to take over scaling duties from the monitor, since the Dell doesn't know what to do with 1440x900.


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