Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: Spiderman 3
PostPosted: 16 May 2007, 20:53 
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Insiders
Insiders

Joined: 11 Jan 2007, 14:46
Posts: 251
I've made a patch for Spiderman 3:

http://www.squ1zzy.nl/Patches/Spiderman_3.htm

FOV is automatically adjusted!


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 Post subject: Spiderman 3
PostPosted: 16 May 2007, 21:23 
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Editors
Editors
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Joined: 24 Sep 2006, 16:57
Posts: 1317
Hm, don't want to look a gift horse in the mouth, but are you or aren't you making patches?

And i always meant to ask you, even if you stopped making them, why did you remove them all from your site? And also, do you still mind if other people mirror them or would you like them to be taken down too?

Everyone here appreciated your work.

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Formerly eZ`

Follow me on twitter: @theg00seberry and find me on Steam


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 Post subject: Spiderman 3
PostPosted: 16 May 2007, 21:38 
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Joined: 24 Dec 2006, 18:56
Posts: 764
He is hosting them all again, and hopefull we can mirror them here for squ1zzy.

But anyone tried it already?


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 Post subject: Spiderman 3
PostPosted: 17 May 2007, 09:59 
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Joined: 27 Jul 2004, 17:42
Posts: 3436
Hey ... well done squ1zzy ... :D

Works great for widescreens ...
However ... there are some clipping problems in the game when TripleHead resolutions are used with squ1zzy's Patcher ... widescreen resolutions are fine.

So ... for the moment for TripleHead use the tool by Racer_S.


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 Post subject: Spiderman 3
PostPosted: 03 Jun 2007, 08:40 
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Joined: 11 May 2007, 01:16
Posts: 10
I can't play this game ... it's too slow ... I can't understand why ... my system is good for a game like that (3GB DDR2 RAM , P4 3.2 Ghz 64 bit , Asus Nvidia 7600 GT 256 MB GDDR3) ... my monitor is Viewsonic VG2030wm ...


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 Post subject: Spiderman 3
PostPosted: 03 Jun 2007, 09:24 
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Joined: 09 Aug 2006, 14:17
Posts: 1506
7600 and you can't run it? What detail settings and resolutions did you try?


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 Post subject: Spiderman 3
PostPosted: 03 Jun 2007, 11:38 
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Joined: 24 Dec 2006, 18:56
Posts: 764
Hey ... well done squ1zzy ... :D

Works great for widescreens ...
However ... there are some clipping problems in the game when TripleHead resolutions are used with squ1zzy's Patcher ... widescreen resolutions are fine.

So ... for the moment for TripleHead use the tool by Racer_S.


Widescreen resolution has also some clipping issues, but you find them not the whole time. Just get on the highest building in the city and look futher.


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 Post subject: Spiderman 3
PostPosted: 04 Jun 2007, 22:30 
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Joined: 11 May 2007, 01:16
Posts: 10
7600 and you can't run it? What detail settings and resolutions did you try?


800X600 and lowest details ... I can't understand why ? ...


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 Post subject: Spiderman 3
PostPosted: 05 Jun 2007, 02:52 
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Joined: 09 Aug 2006, 14:17
Posts: 1506
Strange... I have read the game is a huge resource hog but with my current setup I can't really test that out for you. The game is capped at 30fps anyway and feels like it's running like crap even when running perfectly.

Anyway, maybe it's a dual core issue? Do you have a dual core? I know the recently released Shadowrun, despite not being amazing in graphics, needs a dual core to run at all well since it was designed for them on the console side.


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 Post subject: Spiderman 3
PostPosted: 05 Jun 2007, 19:00 
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Joined: 11 May 2007, 01:16
Posts: 10
I don't have a dual core ... it's just 64 bit ... maybe it's the problem ... anyway ; uninstalled ...


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