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[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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 Post subject: Soldier of Fortune 1
PostPosted: 13 Apr 2008, 05:59 
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Joined: 13 Apr 2008, 05:53
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Is there any way to set Soldier of Fortune 1 (Platinum Edition) to fit a 1680x1050 resolution?

I can only seem to set it to 4:3 aspect ratio resolutions. Is there any way around this? It's a Quake 2 derivative game... pretty old for Widescreen gaming.


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 Post subject: Soldier of Fortune 1
PostPosted: 13 Apr 2008, 10:18 
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Hm did you try the Quake 2 solution ?

http://www.widescreengamingforum.com/node/6483

I remember being able to do quite a lot with that games' console.


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 Post subject: Soldier of Fortune 1
PostPosted: 13 Apr 2008, 14:35 
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Hm did you try the Quake 2 solution ?

http://www.widescreengamingforum.com/node/6483

I remember being able to do quite a lot with that games' console.


set r_customheight/width and set fov don't seem to work period.

set gl_mode -1 makes it 640x480

Let me try one thing though... since it is very similar to the commands used for the Doom 3 engine... I had a similar problem with Doom 3 turning it into 640x480.

... Nope, that did not work either.


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 Post subject: Soldier of Fortune 1
PostPosted: 13 Apr 2008, 16:17 
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The Quake II solution won't help. That solution isn't for Quake II, but for a source port of Quake II where they added support for custom resolutions. SoF isn't open source, so we won't see custom resolution support in it any time soon.


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 Post subject: Hello--Sorry to bump a
PostPosted: 09 Aug 2011, 03:21 
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Joined: 27 Oct 2009, 04:15
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Hello--

Sorry to bump a really old thread, but this is the first result for "Soldier of Fortune Widescreen" in google. I wanted to describe in this thread how to get a widescreen resolution in SOF1. It's vert-, but the hard-coded FOV is 95, which I think is perfect for widescreen in a tactical shooter.

Getting a widescreen resolution in SOF1 can be done using a hex editor. Search the .exe for 80 02 00 00 E0 01. This is the 640x480 data. Change it to anything according to the hex editor tutorial. For example, you can change it to "90 06 00 00 41 0a" if you want a 1680x1050 resolution. Then select 640x480 in-game, and it will render in 1680x1050

There is one notable bug with this solution, which is that the menus are clipped off. In between missions, you need to change to a 4:3 resolution to click the "accept mission" button :-/

Two side notes:
1. Enough of the source code has been released as part of the game's SDK to code to a more-or-less proper widescreen patch. However, the source should be compiled with Visual C++ 6.0, which is completely broken in Windows 7. Otherwise I'd do it myself.
2. I highly recommend using the "MarkC Windows 7 mouse acceleration fix" for this game. Otherwise, the mouse acceleration makes aiming difficult.


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PostPosted: 09 Aug 2011, 11:16 
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Vert- is better than nothing. Thanks.

Personally, i lveo seeing zombie threads rise again.

Also ncie to hear that WSGF was your first Google result. Woo.


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 Post subject: triplesick
PostPosted: 09 Aug 2011, 12:06 
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Hello--


Hey triplesick, could you possibly provide some comparison screenshots ? Like 4:3, 16:10 and 16:9, so we could add Soldier of Fortune to the master game list, including the solution you posted here. :onethumb


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PostPosted: 09 Aug 2011, 18:31 
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Joined: 27 Oct 2009, 04:15
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Hi, I've attached a 4:3 shot and a 16:10 shot.

BTW, I should have mentioned this guy's site, lol. It's also one of the top hits in google. I haven't tried it, but he claims it is a vert- solution also. He also claims he's still working on it, but he obviously isn't. As his screenshots demonstrate, it's entirely possible to code a hor+ widescreen patch, but as far as I know, no one's released one. (I'm assuming he used the SDK code to make the hor+ screenshots.)

http://sof1.megalag.org/widescreen/

Attached files


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 Post subject: Thanks triplesick, i've
PostPosted: 09 Aug 2011, 19:23 
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Thanks triplesick, i've create the Detailed Report, please feel free to edit / add more content, thanks again.


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PostPosted: 08 Nov 2011, 11:36 
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Joined: 06 Feb 2011, 10:22
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Just to let everyone know there is a menu fix here
http://sof1.megalag.org/widescreen/
not tried it myself


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