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Far Cry 2 http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=16436 |
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Author: | Stec [ 23 Oct 2008, 01:05 ] |
Post subject: | Far Cry 2 |
Just downloaded from Steam tonight. Took about 45 minutes. First it updated MS .Net 2.0... ![]() Ran a PunkBuster diag (for multiplayer)... ![]() Showed this for about 5 seconds... ![]() Then finally the activation. Pasted in the serial.... ![]() ![]() ...5 seconds later it's done with. Ready to play! ![]() Lengthy DRM chat for this game is found HERE so for the lengthy discussion on the why and how and right/wrong factor of the DRM you may want to pick it up there. But for the record, here's Ubi's official info on their DRM for this game: - You have 5 activations on 3 separate PCs. Game started up fine. Sees widescreen resolutions right away. Nothing looks stretched but it's possible it's vert - (cropped to hide serial number that popped up) ![]() ![]() ![]() When choosing the "Story Mode" (e.g. single player), however I couldn't get past the loading screens without downgrading the graphics to "Medium." No idea why. Going higher would cause a crash to desktop with no error messages, just a simple crash. I've put in a support to ticket to Ubi's official desk: farcrygame.com/help. Update 1: Tried it a 3rd time and the game does finally load on "High". Haven't tried to go higher yet. FWIW I'm using the Far Cry 2 "optimized" drivers released by NVIDIA yesterday. BTW, any one know the code to "center" text/images in this version of the forum software? I think I tried and but no go. |
Author: | Bumpinthenight [ 24 Oct 2008, 18:59 ] |
Post subject: | Far Cry 2 |
You know I can't help but remember back to when I was planning the purchase of the analog triplehead that I'd read somewhere the SLI as a concept itself was limited to a 4.* MP resolution. I'm guessing this wouldn't be the first attempt for you to get to that resolution with that card in a 3d game so it must be either worked-around by now or I'm just imagining things. Its just still fresh in my mind the thoughts of what monitor solution to use with it and while contemplating why a WS trio would work and ran across that information somewhere. There were three factors in concluding the 1280x1024x3 was a great trio, like the DVI ports themselves were hitting a wall, the triplehead's roof was that and SLI wouldn't go above it either. |
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