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Dead Space
http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=16445
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Author:  KelsieKatt [ 24 Oct 2008, 19:17 ]
Post subject:  Dead Space

I noticed that nobody seems to have checked out Dead Space yet for widescreen support.

I was thinking of doing it myself. Any particular things I should post up? Also, what image hosting site do you recommend?

Author:  Paddy the Wak [ 24 Oct 2008, 19:22 ]
Post subject:  Dead Space

Hey welcome to the forum ... :D

http://www.widescreengamingforum.com/node/9582

http://www.widescreengamingforum.com/forum/viewtopic.php?t=14745

Author:  KelsieKatt [ 24 Oct 2008, 19:41 ]
Post subject:  Dead Space

Ah, ok. I guess I don't need to post anything then. (Unless you want me to.) :P

Author:  Paddy the Wak [ 24 Oct 2008, 20:09 ]
Post subject:  Dead Space

It is up to you ...
I was just pointing out that there were a couple of threads about the game.

8)

Author:  supersupra [ 26 Oct 2008, 16:33 ]
Post subject:  Dead Space

The FOV needs to be fixed, i cant play it. im getting sick, imagine playing with binoculars LOL :lol:

Is there any solution yet ?

Author:  Paddy the Wak [ 26 Oct 2008, 16:40 ]
Post subject:  Dead Space

FOV seems fine to me in TripleHead ... http://www.widescreengamingforum.com/forum/viewtopic.php?t=14768

Author:  Abram [ 26 Oct 2008, 17:29 ]
Post subject:  Dead Space

The widescreen is correct when compared to 4:3, but it's still tight, especially for a 3rd person game.

BUT that tight FOV helps keep it a bit more intense. Letting us see less gameplay content assists the spooky loneliness.

It's the oddball control feel (mouse, havnet tried gamepad yet) that I don't really love.. but it's a sweet game so i can live with it. On the controller topic, I wasn't able to bind my sticks to movements in-game. Can this be changed by file editing or does the game just assign the common controls to the axes to let the user make the changes in controller software?

will try harder when later on.

I tired. I go bed.

Author:  L4YER_CAK3 [ 26 Oct 2008, 18:45 ]
Post subject:  Dead Space

The widescreen is correct when compared to 4:3, but it's still tight, especially for a 3rd person game.

BUT that tight FOV helps keep it a bit more intense. Letting us see less gameplay content assists the spooky loneliness.

It's the oddball control feel (mouse, havnet tried gamepad yet) that I don't really love.. but it's a sweet game so i can live with it. On the controller topic, I wasn't able to bind my sticks to movements in-game. Can this be changed by file editing or does the game just assign the common controls to the axes to let the user make the changes in controller software?

will try harder when later on.

I tired. I go bed.


yea, this game deserves to be played, no matter how you play it. On a 360, PS3, PC, or even a Mac. It has to be played, amazing game. Even if it didnt support widescreen, i'd still play it, and love it. I played/beat it on the 360. Deffently a choice for Game of the Year.

Author:  MobsterOO7 [ 26 Oct 2008, 20:05 ]
Post subject:  Dead Space

IMO one reason the view is tight is because you're walking down tight and narrow corridors in a space ship. If the camera was farther back it would keep zooming in closer every time you turn around. I hate that. Also there's probably something in there about making the game more tense.

I've got no beef with the camera being where it is. But I have yet to play it on a single standard aspect ratio screen so maybe thats why.

Author:  dopefish [ 27 Oct 2008, 11:20 ]
Post subject:  Dead Space

I think it goes back to what I originally said about console games being a lower FOV because you sit further back from the television. When they port the games over to the PC, they don't adjust the FOV for when you sit closer.

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