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shadow of memories calculation hexadecimal resolution http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=17612 |
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Author: | luke76 [ 07 Jul 2009, 08:00 ] |
Post subject: | shadow of memories calculation hexadecimal resolution |
Please mens someone help me! I would lilke to play this game with my native resolution that is 1360x768 but i don't know to calculate correctly the values. Looks here: http://geocities.com/sodpc/resolution.html but not explain how to do so please someone can help me ?? Im so desperate :cry: |
Author: | BooTx [ 07 Jul 2009, 08:22 ] |
Post subject: | shadow of memories calculation hexadecimal resolution |
1360x768 = 50 05 x 00 03 So per those instructions you would replace 80 02, 20 03, and 00 04 with 50 05. And you would replace E0 01, 58 02, and 00 03 with 00 03. |
Author: | luke76 [ 07 Jul 2009, 08:26 ] |
Post subject: | shadow of memories calculation hexadecimal resolution |
thanks bootx! you saved me! I try now ! Cross fingers ! ^^ |
Author: | luke76 [ 07 Jul 2009, 08:45 ] |
Post subject: | shadow of memories calculation hexadecimal resolution |
Wokrs perfectely ! THANKS BOOTX!!! ^^ iM SO HAPPY! (800X600 is atrocius on my samsung 40r86bd) :P Now if only this method will works for silent hill 4 :( |
Author: | BooTx [ 07 Jul 2009, 08:49 ] |
Post subject: | shadow of memories calculation hexadecimal resolution |
Cool. Have fun. |
Author: | luke76 [ 07 Jul 2009, 08:53 ] |
Post subject: | shadow of memories calculation hexadecimal resolution |
yes ^^ |
Author: | whismerhill [ 07 Jul 2009, 12:03 ] |
Post subject: | shadow of memories calculation hexadecimal resolution |
just a tip if you want to do it yourself in the future -start windows calculator (Start/All Programs/Accessories) -activate scientific View -clic on "dec" (decimal) -input your decimal number (1360) -clic on "hex" (hexadecimal) now you got an hexadecimal number represented as such : "550" -next step is to reverse the hexadecimal number by blocks of two figures, starting from the end so "550" => "5 50" (separated blocks of two figures) since the first "5" is all alone add a zero before it "5 50" => "05 50" now reverse the order of blocks "05 50" => "50 05" |
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