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PostPosted: 14 Aug 2009, 13:50 
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Based on my measurements of a recent gameplay video for Operation Flashpoint: Dragon Rising, the beginning of the "Taking the Beach" developer walkthrough where the player stands in place and rotates fully around, I measured the widescreen FOV to be around 65°. Not only is this a hideously low FOV for 16:9 widescreen, it also doesn't bode well for the game being hor+.

Here's an image:



If you can, please voice your displeasure and concern over at this Codemasters forum thread: http://community.codemasters.com/forum/showthread.php?t=365014


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PostPosted: 15 Aug 2009, 00:49 
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Pants!


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PostPosted: 15 Aug 2009, 04:31 
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ouch :shock:
hopefully theres at least an ini-file to change this if they downt do anything about this


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PostPosted: 16 Aug 2009, 04:56 
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The FOV doesn't mean everything.

Call of Duty 4 and 5 both use a FOV of 65, yet they are Hor+/-. That's because the FOV is vertical FOV. If it were 65 degrees for horizontal, then it would be Vert+/-.

There are other games like this, too, like just about Quake-based or Source-based game.

Low FOVs are a thing of the normal now, especially when these games are developed for the consoles primarily.

I'd likely guess that this game is default 16:9 because of the Xbox 360/PS3, and that it may or may not be Hor+/- for the PC. I won't know until I get my hands on the game for the 360 and see how it compares.

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PostPosted: 16 Aug 2009, 20:30 
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Well, your statement sounds good in theory only, but it's extremely doubtful that Codemasters would set a horizontal FOV of 65° for 16:9 widescreen, and then further reduce that down to a horizontal FOV of ~48° for 4:3 mode, because that would just be way too low of an FOV for the game to be even playable.

It would make more sense that the developers will keep the horizontal FOV of 65° for the 16:9 widescreen, and then expand the tops and bottoms (i.e., vert+) to create the 4:3 mode.


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PostPosted: 16 Aug 2009, 21:08 
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Actually, your shots look quite a bit wider than 16:9. Which raises the question if they actually are a direct representation of gameplay.

If they are, and the game has scaling horizontal FOV, then 4:3 gameplay would look like this:


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PostPosted: 17 Aug 2009, 21:50 
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Actually, your shots look quite a bit wider than 16:9.


They are, they're in 2.27, instead of 1.77, so they're quite a bit wider.


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PostPosted: 18 Aug 2009, 00:56 
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Pants!
You called, M'Lord?

But I agree, I have ArmA2 and I am enjoying it. But I'd love a crack at this as well, looks a little less tense but still a challenge. Won't be buying it unless they sort the FoV out, maybe for the XBox if my mates do though.

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PostPosted: 19 Aug 2009, 08:55 
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The End, I told you very politely, this is not the place for this off topic discussion of what you call valid calculations against the NDA I signed.

I was polite.
I gave you the biggest hint I could.
That's the end, I'm not getting drawn into a debate about this.
Please do not open any more threads on the matter till after the demo, then PM me and it will be reopened if you want it.


Wow. What an uneducated fool. Staticks thoroughly tries to prove that the FOV is at 65, and the thread gets locked for spreading "rumors".

I suggest others sign up and ask the FOV issue. Do devs ever post on that forum?


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PostPosted: 20 Aug 2009, 03:30 
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No. Almost all game websites are run by the publishers. The developers, while they can browse the forums, almost never reply or are not allowed to. The publisher will monitor the forums for bug reports or other issues, and depending on the seriousness of it, will give it a certain priority and report the bug.

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