Hello, from my forum browsing i found a half-solution that QuesarAA in gamespot forums patched together.
It works pretty ok by fixing the weapon zoom that gets broken from the usual FOV command, Cutscenes is still crapped tho.
http://www.gamespot.com/pc/rpg/masseffect2workingtitle/show_msgs.php?topic_id=m-1-53263798&pid=944906
I have had great problems with the FOV as well with this game... It is awesome, but it is really really problematic for me to play games with a narrow FOV. It causes me nausea after a few minutes. Especially when the character is this close to the screen.
Basically I need 85-105 degs in order to be confortable.
I have not been able to find anything related to the "normall" fov in the coalesced.ini file. But I did find zoom (right click) fov and sniper right click fov...
As you might probably already know, you can use the command "FOV xx" either in the game console or even better bind it directly to a key, which changes the fov all right, But: Once you use this command to change the fov, it will break all fov changes in the game: right click will no longer zoom, including sniper rifle, the cutscenes will look a little bit off, etc.
I managed to put together a remarkably crude workaround, but I prefer a worse gaming experience to nausea.
If you search the coalesced.ini file (which is a pain in itself to edit, google "coalesced.ini" for instructions, it is very complicated and deserves a 5 page thread in itself) you will find this line :
...
Bindings=( Name="RightMouseButton", Command="Shared_Aim" )
...
and this line ...
(Bindings=( Name="Shared_Aim", Command="SwapWeaponIfEmpty | TightAim | OnRelease StopTightAim )
...
You can change this line to:
(Bindings=( Name="Shared_Aim", Command="SwapWeaponIfEmpty | TightAim | OnRelease StopTightAim| FOV 40 | OnRelease FOV 100" )
Basically what this does is, crudely, repair the right click zoom: it manually changes the fov to 40 as soon as you right click to aim, and then sets it to 100 once you release the right click.
That basically means that you also aim with a 40 deg field of vision with sniper rifles. Which is NOT good.
So, I also added these two lines:
At [SFXGame.SFXGameModeDefault] :
...
Bindings=( Name="Z", Command="SniperRifleZoom" ) at and at [SFXGame.SFXGameModeBase]
Bindings=( Name="SniperRifleZoom", Command="FOV 10" )
So, you aim the sniper-rifle with right click and then press z to zoom in and aim. Once you release right click, everything is ok.
As I said, incredibly crude but I could not find a better way, at least until someone figures out a way to extract the game files.
+
Now that I think of it, you only need
Bindings=( Name="Z", Command="FOV 10" )
instead of two commands...
If some genious found a way to fix cutscenes aswell, it would be a perfectly good fix =)
..and even better, fix hud for Eyefinity res