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PostPosted: 09 Oct 2012, 05:39 
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So I know the game was just released on Steam just now, but I'd thought I'd do the informing early, since this caused me to actually close out of the game.

It seems that Surround is cropped in completely, and isn't implemented very well. I unfortunately didn't make it past the first couple of minutes of the introduction to see if the UI was at least implemented to the center monitor. Here's the screen shots I took.

1920x1200



5760x1200


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PostPosted: 09 Oct 2012, 05:59 
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I also forgot to mention that the config files are rather easy to get to, in case an enterprising individual wants to check it out.


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PostPosted: 09 Oct 2012, 07:59 
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I believe this is an Unreal engine game, so I'm sure the talented individuals on here can adjust this....can't wait to play this game and xcom.

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 Post subject: A preliminary patch is
PostPosted: 09 Oct 2012, 09:29 
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There's still some issues, such as the HUD not being centered, figured I'd just release what's done and let you guys play it, HUD doesn't really break anything, it's spanned. (and imo low priority)

For me - both cutscenes and ingame play were broken (VERT-) -> the fix rectifies that, 5760 and 1920 image confirming weapon positioning is not affected by VERT- and showing proper HOR+ behavior.

A preliminary patch is released in Flawless Widescreen

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 Post subject: HaYDeN wrote:There's
PostPosted: 09 Oct 2012, 09:48 
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There's still some issues, such as the HUD not being centered, figured I'd just release what's done and let you guys play it, HUD doesn't really break anything, it's spanned. (and imo low priority)

For me - both cutscenes and ingame play were broken (VERT-) -> the fix rectifies that, 5760 and 1920 image confirming weapon positioning is not affected by VERT- and showing proper HOR+ behavior.

A preliminary patch is released in Flawless Widescreen


Thank you so much Hayden. You once again prove that there's no excuse for developers not doing their jobs.

What would we do without you?


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PostPosted: 09 Oct 2012, 10:59 
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Yeah, its Unreal Engine 3 so its probably going to require a Flawless widescreen .dll fix/memory hack to get working properly.

Hope the team gets on this, my donation is ready (once again) for this game as the developer solution is gawd awful... really looking forward to this game and its DX9 so it shouldn't be too taxing.

AwESOME, HaYDen!! talk about fast!

I've got $50 bones coming your way for this fast fix (pending in PayPal currently) and I previously donated $50 bucks for another game though I can't recall which one, was maybe 6 or more months ago. I never got the "I Donated" tag I guess cause they hadn't started 'issuing' that tag at that time which kinda sucks. It was tHE game that started the whole "I Donated" tags, maybe you can recall it, but it was at that time.

In any case, another lump comin' at you guys for your fast and marvelous work. We appreciate you!

Love you guys and definitely support you.

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 Post subject: Hm, I was gonna buy
PostPosted: 09 Oct 2012, 13:32 
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Hm, I was gonna buy Dishonoured, but I might not now. :|


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PostPosted: 09 Oct 2012, 15:39 
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Thanks for the fix HaYDeN, very much appreciated. :cheers


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PostPosted: 09 Oct 2012, 18:01 
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Joined: 09 Oct 2012, 17:54
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i was really hoping this game would work in surround out of the box especially after the devs claim that they will support the *full spectrum of monitor resolutions*, but still major kudos to Hayden for coming up with a very playable fix so soon after release, really makes the devs look foolish in no implementing it from the get go,

continue the great work and hope to get that hud centered!


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PostPosted: 09 Oct 2012, 18:27 
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Is the game hor+ bc i dont want black borders on my Dell U3011 in 2560x1600.

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