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Deadfall Adventures: Multi-monitor support - Edit required http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=26839 |
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Author: | Toothless Spoon [ 15 Nov 2013, 18:10 ] | |||
Post subject: | Deadfall Adventures: Multi-monitor support - Edit required | |||
Hey kids, Well I picked up this game because I thought it looked cool - I'll reserve my judgement when I've played a bit more of the game. It was developed by the same guys that bought us Painkiller - you be the judge of whether that's a good or bad thing. Anyway, The game is Vert-, but the menu's/cut-scenes/reticle are all centred and scale correctly. I started a thread on Steam: http://steamcommunity.com/app/231330/di ... 742840043/ It's the usual Unreal engine affair, so I started with the usual edits: The ADVEngine.ini (Located in Mydocs\mygames\Deadfall Adventures\ADVGame\config\..) Locate: [Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainXFOV Change to [Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV So that makes the game scale to the proper aspect ratio - and it looks good, but then you get your guns out :/ Another common problem our community faces in the weapon/hand scaling. As you can see the weapons and notepad etc don't scale well at all. So the guns/compass/notebook don't scale - they are all zoomed :/ Which usually means its a job for the big wiggs Helfiax/Hayden/Dopefish and whoever is smarter/better than me really BUT this game comes with a nifty little config ADVWeapons.ini and in it I found this: ZoomedTargetFOV=60 ZoomedMeshTranslation=(X=0,Y=0,Z=0) ZoomedMeshRotation=(Yaw=0,Pitch=0,Roll=0) ZoomedMeshScale=1 ZoomedMeshFOV=0 <---change this to 120 (more or less if you want) Presto, it worked! So now the guns/compass/and notebook scale The is the issue of having to zoom said items in first, but after that it appears to stick - not sure whether it will stay that way after an area load, but it would just require zooming in again. It's far from perfect, but I'm a simple man, with simple tools. There is probably a setting that can be adjusted to perhaps forgo the zooming in bit - but at the end of the day I don't want to mess around with too much Head to that thread to show support and/or see screens.
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