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Contrast: Multi-monitor support - Edit required http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=26840 |
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Author: | Toothless Spoon [ 15 Nov 2013, 18:23 ] | |||
Post subject: | Contrast: Multi-monitor support - Edit required | |||
Gang, Well another Unreal engine game and yet another console port. I'll keep this brief - the game scales Vert- and doesn't include any FOV options in game to rectify that - so after editing the ContrastEngine.ini (Located in Mydocs\mygames\contrast\Contrastgame\config\..) Locate: [Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainXFOV Change to [Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV That makes the game pretty playable, not perfect, but playable. The menu's and prompts are either on the left or right hand monitor - but it doesn't seem to game effected to try and change. The in game cut-scenes are centred which is nice. I tried to do the old bindings=fov 120 etc in the input file, but it doesn't seem to work - the only reason I wanted to do this, is because I've changed the aspect ratio to scale to Y instead of X, it can give a little fish-eyed effect, and in places the camera can get a little crazy zooming in and out (camera padding). So there you have it! I haven't played a lot of the game, so I don't know how well this will hold up, with the mentioned camera padding etc. But fingers crossed that it's all good.
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