Widescreen Gaming Forum

[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 29 May 2010, 14:30 
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Why no widescreen talk of this game? Is it... Native?

If not, any workarounds yet for 2560x1600?

Since's its on the flexible quake 2 engine, I am really hoping that 2560x1600 is possible.


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PostPosted: 29 May 2010, 21:00 
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Joined: 13 May 2008, 11:35
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Yeah it should be doable. I'll install the demo and check it out.


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PostPosted: 29 May 2010, 23:33 
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Joined: 27 Aug 2008, 00:11
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The Quake2 engine is flexible, but that also means it is flexible for developers to change it in an undocumented way that makes it very difficult to alter once again. I have been trying on and off for a long time to get Anachronox to work on TH2GO surround, but the menus are messed up because they use a fixed aspect ratio and 'Planet' the build editor is somewhat complex. I might try again in the future, but even if you get the engine and the menus to work there are still the cinematics.


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PostPosted: 30 May 2010, 00:13 
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So... It's not a workable solution for non-triplehead?


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PostPosted: 01 Jun 2010, 02:15 
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Joined: 07 Jul 2007, 23:55
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So... It's not a workable solution for non-triplehead?


Not at this time, for any widescreen resolution. As has been stated all the HUDs and menus scale to 4:3 using the horizontal fov as their horizontal dimension. So everything gets cropped off the bottom of the screen making battles unplayable.

The game is Vert - as well and every cut scene can use different fov values IIRC.


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PostPosted: 18 Oct 2013, 04:17 
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So the game just got released on Steam... Any luck? I would like to play this on a widescreen, with proper HUD mods. I hope the game is popular enough for someone to mod widescreen interfaces in, like KOTOR1.


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PostPosted: 18 Oct 2013, 12:49 
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lobski wrote:
So the game just got released on Steam... Any luck? I would like to play this on a widescreen, with proper HUD mods. I hope the game is popular enough for someone to mod widescreen interfaces in, like KOTOR1.

Not sure about the steam version. I think it has DRM and poorly suited for widescreen fix. To be more specific I need those files - anox.exe and ref_gl.dll from steam version.
As for the gog.com version, I can probably fix it.
      Image
Image


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PostPosted: 18 Oct 2013, 16:23 
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Joined: 17 Jul 2010, 21:49
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I have the GoG version, anything I can do to help?


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PostPosted: 18 Oct 2013, 18:16 
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Timobkg wrote:
I have the GoG version, anything I can do to help?

You can test 5760x1080.


Attachments:
anox5760.7z [270.77 KiB]
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PostPosted: 18 Oct 2013, 21:01 
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Joined: 27 Aug 2008, 00:11
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GOG version - tested your 5760x1080 file and works perfectly apart from a small anomaly:

In the following screen the white interior that the female figure is in should stretch to full width, as if she is looking out from the interior through a window. This might occur elsewhere in the game, but I have through to the first combat tutorial and everything else, including the mini-game in the bar, works just as it should.

Image

I had to set it too 1600x1200 in the GCT Setup.exe in the GOG version to get your resolution.

If you're going to release a series of resolutions, could you modify for 5040x1050?

Thanks for your efforts with this! :twothumb:


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