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We Happy Few Anamorphic in Cutscene
http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=32745
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Author:  susahamat [ 10 Aug 2018, 19:40 ]
Post subject:  We Happy Few Anamorphic in Cutscene

hopefully someone can remove that

Attachments:
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Author:  Trevor Reznik [ 10 Aug 2018, 21:16 ]
Post subject:  Re: We Happy Few Anamorphic in Cutscene

Uhm, the whole game is 16:9 cropped in 21:9 resolutions.

It feels way too tight and zoomed in. I'm thinking about playing this game with a controller on my TV (a first person game smh)

Increasing FOV doesn't help because it causes fish eye.

We need a proper patch for this game. 21:9 at the moment is a no go !

Author:  K4sh [ 11 Aug 2018, 11:16 ]
Post subject:  Re: We Happy Few Anamorphic in Cutscene

Actually playing it fine on 5844 * 1080. Hud is side located and the cutscenes are zoomed in as said before.
I was able to push FOV to 130 by modifying game.ini file setting.
It's Unreal Engine so i'm not surprised to see poor widescreen compatibility.

Author:  Haldi [ 12 Aug 2018, 17:39 ]
Post subject:  Re: We Happy Few Anamorphic in Cutscene

If you can modify ini files don't try increasing the FoV but try to switch FoV based axis from X to Y.

Something like that:

Open the "UDKEngine.ini" the the Folder "\UDKGame\Config" Edit the X in

Quote:

[Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV

to a Y

Author:  K4sh [ 12 Aug 2018, 20:38 ]
Post subject:  Re: We Happy Few Anamorphic in Cutscene

Can't find that directory. Where is it located ?
Btw, your avatar seems to screw entirely the display. It appears soooo big.

Author:  susahamat [ 12 Aug 2018, 21:51 ]
Post subject:  Re: We Happy Few Anamorphic in Cutscene

Or try in Documents\My Games\We Happy Few\Config\WindowsNoEditor open engine.ini then add

[Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV

Author:  Leapo [ 23 Nov 2018, 06:34 ]
Post subject:  Re: We Happy Few Anamorphic in Cutscene

I ended up adding the following to ..\Documents\My Games\We Happy Few\Config\WindowsNoEditor\Engine.ini

Code:
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV

[/script/engine.renderersettings]
r.ViewDistanceScale=5
r.SkeletalMeshLODBias=-1
r.StaticMeshLODDistanceScale=0.05

[SystemSettings]
foliage.LODDistanceScale=10

For some reason, changing AspectRatioAxisConstraint from X to Y results in a severe reduction in draw distance and LOD distance. The above fixes most of it.

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