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We Happy Few Anamorphic in Cutscene http://www.wsgf.org/phpBB3/viewtopic.php?f=64&t=32745 |
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Author: | susahamat [ 10 Aug 2018, 19:40 ] | ||
Post subject: | We Happy Few Anamorphic in Cutscene | ||
hopefully someone can remove that
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Author: | Trevor Reznik [ 10 Aug 2018, 21:16 ] |
Post subject: | Re: We Happy Few Anamorphic in Cutscene |
Uhm, the whole game is 16:9 cropped in 21:9 resolutions. It feels way too tight and zoomed in. I'm thinking about playing this game with a controller on my TV (a first person game smh) Increasing FOV doesn't help because it causes fish eye. We need a proper patch for this game. 21:9 at the moment is a no go ! |
Author: | K4sh [ 11 Aug 2018, 11:16 ] |
Post subject: | Re: We Happy Few Anamorphic in Cutscene |
Actually playing it fine on 5844 * 1080. Hud is side located and the cutscenes are zoomed in as said before. I was able to push FOV to 130 by modifying game.ini file setting. It's Unreal Engine so i'm not surprised to see poor widescreen compatibility. |
Author: | Haldi [ 12 Aug 2018, 17:39 ] |
Post subject: | Re: We Happy Few Anamorphic in Cutscene |
If you can modify ini files don't try increasing the FoV but try to switch FoV based axis from X to Y. Something like that: Open the "UDKEngine.ini" the the Folder "\UDKGame\Config" Edit the X in Quote: [Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainXFOV to a Y |
Author: | K4sh [ 12 Aug 2018, 20:38 ] |
Post subject: | Re: We Happy Few Anamorphic in Cutscene |
Can't find that directory. Where is it located ? Btw, your avatar seems to screw entirely the display. It appears soooo big. |
Author: | susahamat [ 12 Aug 2018, 21:51 ] |
Post subject: | Re: We Happy Few Anamorphic in Cutscene |
Or try in Documents\My Games\We Happy Few\Config\WindowsNoEditor open engine.ini then add [Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainXFOV |
Author: | Leapo [ 23 Nov 2018, 06:34 ] |
Post subject: | Re: We Happy Few Anamorphic in Cutscene |
I ended up adding the following to ..\Documents\My Games\We Happy Few\Config\WindowsNoEditor\Engine.ini Code: [/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV [/script/engine.renderersettings] r.ViewDistanceScale=5 r.SkeletalMeshLODBias=-1 r.StaticMeshLODDistanceScale=0.05 [SystemSettings] foliage.LODDistanceScale=10 For some reason, changing AspectRatioAxisConstraint from X to Y results in a severe reduction in draw distance and LOD distance. The above fixes most of it. |
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