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ArmA 3 Eyefinity Footage http://www.wsgf.org/phpBB3/viewtopic.php?f=65&t=25389 |
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Author: | Jan T [ 10 Mar 2013, 09:48 ] |
Post subject: | ArmA 3 Eyefinity Footage |
Share your ArmA 3 Eyefinity Footage. Here's my test of playing it for the first time today: http://www.youtube.com/watch?v=hesmapzejLQ |
Author: | Cat Toaster [ 22 Mar 2013, 20:16 ] |
Post subject: | Re: ArmA 3 Eyefinity Footage |
HereĀ“s mine (Video is fullscreen Eyefinity as well, move to "Original" resolution), just placed some vehicles inside the editor and trying everything out. Crossfire and Eyefinity doing really great in this Alpha already: |
Author: | Slinky [ 22 Mar 2013, 22:29 ] |
Post subject: | Re: ArmA 3 Eyefinity Footage |
https://www.youtube.com/watch?v=8YV5TrZ1iPo |
Author: | paynexkiller [ 23 Mar 2013, 03:58 ] |
Post subject: | Re: ArmA 3 Eyefinity Footage |
Awesome! Glad it looks great. |
Author: | tet5uo [ 25 Mar 2013, 11:49 ] |
Post subject: | Re: ArmA 3 Eyefinity Footage |
This is really the only way to get any good GPU usage in the game anyhow, so might as well crank up the resolution! I get same FPS at 1366x768 as 5760x1080 |
Author: | Hellrazor [ 03 Sep 2013, 05:06 ] |
Post subject: | Re: ArmA 3 Eyefinity Footage |
Cannot run ArmA 3 with Crossfire 6970s, resolution 5760x1200 . Crashes consistently. Everything liquid cooled, latest drivers, Crossfire however is not stable... Seems to be a problem with transparent textures specifically, fences, windows, bridges, railings. Looking away from these objects gives normal performance. Dealt with a lot of this sort of thing with camo mesh tents in ArmA one, and ArmA 2. Silly to think the same unoptimized junk is going on in the latest release.. |
Author: | LuckyNoS7evin [ 03 Sep 2013, 12:41 ] |
Post subject: | Re: ArmA 3 Eyefinity Footage |
Hellrazor wrote: Cannot run ArmA 3 with Crossfire 6970s, resolution 5760x1200 . Crashes consistently. Everything liquid cooled, latest drivers, Crossfire however is not stable...
Seems to be a problem with transparent textures specifically, fences, windows, bridges, railings. Looking away from these objects gives normal performance. Dealt with a lot of this sort of thing with camo mesh tents in ArmA one, and ArmA 2. Silly to think the same unoptimized junk is going on in the latest release.. That's odd there may be a different cause as I'm able to run it in Eyefinity and crossfire. Will recheck on the latest tonight, as i moved house a few weeks ago I've been running single monitor due to the man cave not being ready yet Sent from my phone using Tapatalk |
Author: | Hellrazor [ 06 Sep 2013, 04:56 ] |
Post subject: | Re: ArmA 3 Eyefinity Footage |
Thanks man. I've been testing different settings, still no luck. Any advice would be stellar. |
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