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ArmA 3 Eyefinity Footage
http://www.wsgf.org/phpBB3/viewtopic.php?f=65&t=25389
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Author:  Jan T [ 10 Mar 2013, 09:48 ]
Post subject:  ArmA 3 Eyefinity Footage

Share your ArmA 3 Eyefinity Footage.

Here's my test of playing it for the first time today:

http://www.youtube.com/watch?v=hesmapzejLQ

Author:  Cat Toaster [ 22 Mar 2013, 20:16 ]
Post subject:  Re: ArmA 3 Eyefinity Footage

HereĀ“s mine (Video is fullscreen Eyefinity as well, move to "Original" resolution), just placed some vehicles inside the editor and trying everything out. Crossfire and Eyefinity doing really great in this Alpha already:


Author:  Slinky [ 22 Mar 2013, 22:29 ]
Post subject:  Re: ArmA 3 Eyefinity Footage

https://www.youtube.com/watch?v=8YV5TrZ1iPo

Author:  paynexkiller [ 23 Mar 2013, 03:58 ]
Post subject:  Re: ArmA 3 Eyefinity Footage

Awesome! Glad it looks great.

Author:  tet5uo [ 25 Mar 2013, 11:49 ]
Post subject:  Re: ArmA 3 Eyefinity Footage

This is really the only way to get any good GPU usage in the game anyhow, so might as well crank up the resolution!
:rockout:

I get same FPS at 1366x768 as 5760x1080

Author:  Hellrazor [ 03 Sep 2013, 05:06 ]
Post subject:  Re: ArmA 3 Eyefinity Footage

Cannot run ArmA 3 with Crossfire 6970s, resolution 5760x1200 . Crashes consistently. Everything liquid cooled, latest drivers, Crossfire however is not stable...

Seems to be a problem with transparent textures specifically, fences, windows, bridges, railings. Looking away from these objects gives normal performance.

Dealt with a lot of this sort of thing with camo mesh tents in ArmA one, and ArmA 2. Silly to think the same unoptimized junk is going on in the latest release..

Author:  LuckyNoS7evin [ 03 Sep 2013, 12:41 ]
Post subject:  Re: ArmA 3 Eyefinity Footage

Hellrazor wrote:
Cannot run ArmA 3 with Crossfire 6970s, resolution 5760x1200 . Crashes consistently. Everything liquid cooled, latest drivers, Crossfire however is not stable...

Seems to be a problem with transparent textures specifically, fences, windows, bridges, railings. Looking away from these objects gives normal performance.

Dealt with a lot of this sort of thing with camo mesh tents in ArmA one, and ArmA 2. Silly to think the same unoptimized junk is going on in the latest release..



That's odd there may be a different cause as I'm able to run it in Eyefinity and crossfire. Will recheck on the latest tonight, as i moved house a few weeks ago I've been running single monitor due to the man cave not being ready yet





Sent from my phone using Tapatalk

Author:  Hellrazor [ 06 Sep 2013, 04:56 ]
Post subject:  Re: ArmA 3 Eyefinity Footage

Thanks man. I've been testing different settings, still no luck. Any advice would be stellar.

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