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Displayport-compatible screens needed for Eyefinity?
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Author:  Tamlin [ 11 Oct 2009, 18:11 ]
Post subject:  Displayport-compatible screens needed for Eyefinity?


Nobody minds questions, and we like to answer them if / when we can. Heck, if there really is a number of questions that many users want to ask then I'd suggest putting a "non-Eyefinity" Q/A sticky up, just so long as people understand that a.) We won't be able to answer everything b.) some may not like the answers that are given, c.) The questions do not become demands.


Nice! I will do just that. :D

Author:  l88bastard [ 11 Oct 2009, 19:39 ]
Post subject:  Displayport-compatible screens needed for Eyefinity?

Mod edit: Post deleted. Reason: extremely flaming.

This is your one warning.


We have come to a very sad day. When you cannot even voice your own opinion, because the world wants to live in a pink lemonade society and not succumb to the realities of things.

Play on.


Mod edit:
Flaming a user, calling him imbecile etc. is not acceptable here. If you fail to understand that and insist on pursuing this further, consider yourself permanently banned. Other users below this post have made an effort to explain the rules here to you. Voice your opinion, but keep it civil. Follow the rules and we'll forget about this.

Author:  01Boxer [ 11 Oct 2009, 20:49 ]
Post subject:  Displayport-compatible screens needed for Eyefinity?

[quote]Mod edit: Post deleted. Reason: extremely flaming.

This is your one warning.


We have come to a very sad day. When you cannot even voice your own opinion, because the world wants to live in a pink lemonade society and not succumb to the realities of things.

Play on.

May i refresh your memory?
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Eyefinity isn't the only option. There is SoftTH, MView, TH2Go and maybe even a nVidia GT300 version of the technology. People can pick the technology that best suits their needs.

Author:  BHawthorne [ 11 Oct 2009, 22:03 ]
Post subject:  Displayport-compatible screens needed for Eyefinity?

Everyone is perfectly capable of civilized debate. There are going to be times in your life where you get answers to questions that you do not agree to. It might be a good idea to learn to be constructive when that occurs. Getting combative with someone because you don't agree with an answer is a sure fire way of forum mods intervening. I have to deal with this type of stuff over at EVGA all the time. I know it might be hard for people to respect an often nameless and faceless person typing something anywhere in the world, but it's good forum etiquette to do so. Your stay in any forum will be much less rocky without inserting unnecessary drama into it. As quoted above it's also standard practice to have forum guidelines that clearly state the requirement to be civil. Access to forums are not a right, but are a privilege.

Just my 2 cents... :wink:

Author:  whismerhill [ 11 Oct 2009, 23:44 ]
Post subject:  Displayport-compatible screens needed for Eyefinity?

[quote]Mod edit: Post deleted. Reason: extremely flaming.

This is your one warning.


We have come to a very sad day. When you cannot even voice your own opinion, because the world wants to live in a pink lemonade society and not succumb to the realities of things.

Play on.
you can voice your opinion while keeping civil manners ...
flaming people will get you nowhere on a website where people can just easily ignore a post or bypass the website altogether

Author:  KryptoNyte [ 12 Oct 2009, 02:45 ]
Post subject:  Displayport-compatible screens needed for Eyefinity?

[quote]With that out of the way though I think it would be a good target goal to seek a third party that would be capable of making cost effective DP/mini-DP to Single-Link DVI active adapters.

We are talking to two vendors at the moment on such an adapter, however its still in the discussion stages, so we are obviously a little ways away from the potential of having something in the market.

I understand this issue has been beaten nearly to death, so please bear with me. I don't suppose you would consider following the "adapter" thread here at WSGF, and possibly see if ATI would be willing to pick-up and test a few of these misc. adapters. One of them is less than $40, and would make the EF situation a little more palletable in some tight financial times.

Author:  SunSp*t [ 12 Oct 2009, 07:25 ]
Post subject:  Displayport-compatible screens needed for Eyefinity?

[quote]PS: Stop working already it's the weekend. :)

For those that aren't aware, prior to joining ATI/AMD I used to run the website Beyond3D in my spare time - I do this stuff because I love it it! :)

lol yes he does!

Author:  SunSp*t [ 12 Oct 2009, 07:36 ]
Post subject:  Displayport-compatible screens needed for Eyefinity?

30" center as main gaming screen and 20" satelites for added immersion is a pretty sweet setup. I've seen many in various forums using that setup and are limited to softTH because of this.

Also, adding the capabilities to use various screen sizes makes it easier for every user to try out Eyefinity, since the possibility to use old screens and borrow screens that might have a different size makes it cheaper. :)

With this, I think the adoption rate to Eyefinity would be larger.


Yeah, we do understand this, but pLp poses some challenges in the short-term and there are other features folks care-about just as passionately. For instance bezel management and CrossFire support. Those features will also impact adoption rate.

If there is one thing I have learned about defining GPUs, it is that (almost) no feature is ever dead. I roll-over all unfulfilled features from one generation to the next. The same thing will be true within EF development.

SunSp*t

Author:  flopper [ 12 Oct 2009, 07:58 ]
Post subject:  Displayport-compatible screens needed for Eyefinity?




Yeah, we do understand this, but pLp poses some challenges in the short-term and there are other features folks care-about just as passionately. For instance bezel management and CrossFire support. Those features will also impact adoption rate.

SunSp*t


Crossfire for the fps and 3 screens and pushing the fps out.
Bezel to get the FoV properly set with bezels.
Seems like no brainers to work on first to get them up and running.
as noted adoption rate but also a good experience pushing fps numbers.
PLP I can understand that some would want.

I can understand the reason for keeping eyefinity under wraps, for so long, even though if it wasnt done like that, we would most likely have had more screen options using DP today.
Its also a forum thing, many dont even know ati dropped a new card with 3 screen feature, just ask my sister...

People enjoy options, many never use them in their lifetime but having the options makes them feel good, its not a rational behaviour or make sense but its like that, just note how people respond here, having eyefinity with one card (no matrox special thing adding cost to a new card) having the ability to run 3 screens LLL/PPP and play games with a new immerssion seems like good old fun.

But do people cheer, applaud, and smile a lot?
No, all they do (mostly) is to complain about options (features) that isnt there yet.
Being vocal about such seldom is a dealbreaker for most, just something people would want and as they cant have it, they complain (a lot) but when they get it, they seldom cheer, smile and applaud.

Keeping options open and having them even when they are not using them or need them is a human trait as very few can handle the loss of a feature and will fight to have it even when it dont make any rational sense for either the individual or the company.

I enjoy the option to run eyefinity one day.
That is enough for me.
;)

Author:  Omarko [ 12 Oct 2009, 09:09 ]
Post subject:  Displayport-compatible screens needed for Eyefinity?

nvm .....

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