Can't claim the
original idea, but it seemed like a cool potential feature. The question is whether it can be done in software/drivers:
jeremyshaw
The next step of Eyefinity games should be:
Lower quality settings for the flanking monitors.
PrincessFrosty
Yeah I've said this before actually, I think a 1/2 resolution on the side monitors would probably not be noticeable, especially with AA enabled.
I run a 2560x1600 resolution monitor and it has 2 native resolutions 2560x1600 and 1280x800 as the 2nd is basically just using a block of 4 pixels (2x2) to represent a single pixel. And with a bunch of AA it actually doesn't look as unbearable as you'd think. Now bung that in your peripheral vision and you're probably not going to be able to tell the difference when focused on the middle monitor. You've just lowered the rendering power needed for a side monitor to ~25% of what it was before.
Is there a shortcut to do half-res that would be simpler than the epic task of programming Eyefinity for an arbitrary combination of non-identical resolutions?