I discovered a very crude work-around for the border compression @ 5040x1050, that I use in some games where I find bezel compensation important enough to warrant using it. I figured it couldn't hurt you share it with you guys.
My borders crap out at 72 pixels on my left monitor like scavvenjahh, and I need 116 pixels for proper compensation, what I found was if I set the left bezel compensation to my required amount (116 pixels in my case) and then turn off the left monitor, and increased the needed amount past what I need by about 30-40 pixels, turn the monitor back on - and then reduce it back down to 116, the folding at the edge would go away as I decreased it, going away completely after about 30 pixels for me, leaving me at 116 pixels of bezel compensation, without the folding. This is explained pretty poorly, but hopefully you guys understand what I mean. I suppose I could.. make a video or something, if any of you care enough. :P
The drawback of this is that the left monitor appears ever so slightly distorted, somewhat difficult to notice at first glance, but if you drag a window over and compare the text, it looks a little fuzzy. Considering I don't really ever focus on these side monitors as they are there for immersion, and it eliminates the folding while properly compensating my bezels, I can deal with it. Also, any screen resolution change, or turning off the left monitor, completely undoes the "fix" and you have to go back into the bezel compensation menu and do it again.
I have no way of confirming if this work around is exclusive to my monitors or not (I'm using Westinghouse 22" widescreens, I believe exact ID is in my signature) so if anyone is bored/interested enough to try this out and confirm it works on other monitors, that would be cool.
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