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[-noun] Web community dedicated to ensuring PC games run properly on your tablet, netbook, personal computer, HDTV and multi-monitor gaming rig.
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PostPosted: 01 Mar 2013, 03:00 
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I'm new to multi-monitor gaming (I'm a reviewer working on a writeup of the feature) and I'm somewhat confused about the nature of FOV adjustments. In Crysis 3, I've seen people say that the problem is that FOV can't be set low enough. When I used tools to set the game's FOV to 25 (the lowest value), it looked much less stretched across 3 monitors.

When I went to investigate Arkham City, I found the method of changing a key binding (F10) to adjust FOV from within the game. The problem is, the FOV figure appears to work in the opposite direction. If I set the FOV to 20, the camera view is absurdly close-up. If I push the FOV back up to 140 in Arkham City, it eliminates much of the stretching while in landscape mode (but at the cost a rather odd / distant camera angle.

What I'm trying to do is eliminate the stretching that occurs in typical multi-monitor games at 5760x1080. I realize that some stretching is inevitable, but I don't understand why Crysis 3 improves with lower FOVs, while Batman: AC looks better with higher numbers.


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PostPosted: 05 Mar 2013, 11:56 
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FOV 25 sounds pretty low. Could you post two screenshots of Crysis 3 showing default & minimum FOV ?

The distortion on side screens is indeed increased by large FOVs, but playing on a triple-screen display with an extremely low FOV sounds like giving up playability in an attempt to fix screenshots... It may look better at first glance, but it can't feel right when you start moving around in Crysis 3.
As a third-person game, Batman AC only demonstrates this instantly: what it does to your character, it does to the scenery.

In my experience when you're used to multi-mon gaming, you don't so much watch the side screens as let them blend in your peripheral vision, so the distortion becomes less and less of a distraction.

The easiest way to actually eliminate edge distortion is to reduce the display's aspect ratio, i.e use narrower monitors. 3x 16:9 kinda sucks for multi-mon really... 3x 16:10, 3x 5:4 or 3x1 Portrait exhibit much less distortion. A 16:9 center screen with narrower panels on the sides would probably be the best, sadly neither AMD Eyefinity nor Nv Surround can do it yet...


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PostPosted: 05 Mar 2013, 21:48 
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Joined: 01 Mar 2013, 02:40
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The Crysis FOV comparison is here (I wrote the article in question):

http://www.extremetech.com/gaming/14986 ... 760x1080/2


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PostPosted: 06 Mar 2013, 16:39 
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Joined: 06 Mar 2008, 17:20
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Oh goody, a multi-mon benchmark article ! :thumbup: That'll be a nice read, thanks.
As far as the FOV is concerned I stand by what I wrote: lowering it may fix screenies in first-person perspective, but will harm actual gameplay. So why bother ?
You seem to feel the same when you write, "the display stretching — which can look pretty terrible in static screenshots — simply isn’t as noticeable when actively in game."
Maybe you should watch the edge distortion video again...

Oh and please - it's Serious Sam: BFE. The acronym works for everyone, especially if you don't quite know what it stands for. :mrgreen:


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PostPosted: 06 Mar 2013, 18:17 
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I absolutely would've if I could've found a link to the video -- all the mentions I found in other forum posts were dead.

The stretching issue seems to change from game to game as far as noticeability. In retrospect, I wish I had portrait-oriented monitors to test. But regardless, multi-monitors are sexy.


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PostPosted: 31 Mar 2013, 10:00 
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Joined: 01 Sep 2010, 11:38
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Hey Digi I couldnt get the Batman FOV to work, can you explain how you did it?

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