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 Post subject: One Camera Per Panel?
PostPosted: 18 Jun 2014, 02:11 
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Joined: 18 Jun 2014, 01:54
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How hard would it be to implament a video mode into a game or current games that would render a POV for each display?
Currently we span a single Camera across multiple displays and adjust the FOV and other things.
What if there were a separate Camera or POV for each monitor?
And we would adjust the Cameras relative to the "Main" display so that each monitor was a sort of "window" into the game. Instead of stretching a single camera across monitors.

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PostPosted: 18 Jun 2014, 23:50 
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Joined: 08 May 2011, 18:58
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soem games. iirc a flight sim, already do this.

For other games, maybe we have someone with development knowledge here who can answer you that.

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PostPosted: 19 Jun 2014, 03:53 
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Joined: 18 Jun 2014, 01:54
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Doom 1 had it, so it better be a feature in the new id Tech.

Code:
-left                       ++ Sets up a network terminal for the "left view"
-right                      ++ Sets up a network terminal for "right view"

++: If you have a network, try setting up a network game with three players.
    The three terminals should have the parameters:
                "doom -devparm -nodes 3 -left"
                "doom -devparm -nodes 3"
                "doom -devparm -nodes 3 -right"
    Then, set up the left and right terminal monitors next to the middle
    monitor, in a virtual-reality type configuration.  When you turn your
    head, you see the screen turned 90 degrees!  This ONLY works with
    versions 1.0, 1.1, 1.4, 1.5, and 1.6 of DOOM.


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