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 Post subject: San's IL2 Fov Changer
PostPosted: 25 May 2009, 02:05 
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Joined: 20 May 2009, 11:47
Posts: 3
Either I'm missing something or I'm completely out of luck. I'm trying to use FOVchanger for a single 16:10 widescreen monitor and so far I've tried v0.98, v1.0 and v1.0.2 to no avail. Here's what happens with each of them:

v0.98 installs and loads fine, I get thru the steps of "Prepare" and "Start" (I get the Roger, Roger message and the blinking keyboard lights) but when I press the shortcut key to increase FOV nothing happens. I can switch to the FOVchanger window and the message "increasing FOV" is displayed at the bottom status bar, but it stays like that forever. Same thing with the decrease FOV key. I find some of the instructions for this version a little confusing so I don't dismiss the possibility of me doing something wrong, anyway...

v1.0 loads OK. The instructions are pretty straighforward so I get to the step that tells me to "press Start Buton/key during the first flight, wait until FOV changes then press the other buttons, etc.". I press the start key, there's a beep and the NumBlock light on the keyboard turns on, but I wait and wait and the FOV never changes. It turns out that after the start key FOVchanger freezes completely. If I ALT+TAB to the FOVchanger window I can see that it has stopped responding completely so the only way to shut it down is terminating it by force.

v1.0.2 does not run at all, no splash screen, no app window, nothing. As soon as I double click on the .exe a Windows XP error message pops up saying "FOVchanger has encountered a problem and needs to close, blah, blah." and gives the option to send/don't send the error report to Microsoft.

So that's it. I have no idea what could be wrong, everybody else seems to be doing fine. My IP is right in the pref.ini file and I've tried disabling all my antivirus/malware/firewall software in the hopes that they would somehow be interfering with FOVchanger but everything keeps the same :cry:. Any suggestion would be greatly appreciated.

Again, these are my specs:
SOFTWARE:
Windows XP SP3 Pro 32bits
.NET Framework v3.5
IL-2 Sturmovik 1946 v4.07m (DVD release)
I run the game on OpenGL at 1680x1050 by means of a manually edited config.ini file. SaveAspect is set to 0.

HARDWARE:
Intel Core 2 Duo 2.66GHz cpu
3.24 GB RAM
Nvidia GeForce 9800GTX+ 512MB gpu
21.6" 1680x1050 Widescreen LCD monitor.


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 Post subject: San's IL2 Fov Changer
PostPosted: 27 May 2009, 01:40 
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Joined: 08 May 2009, 23:42
Posts: 26
Send me a email to il2fovchanger at ono . com sending me your pref.ini file to check it.


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 Post subject: San's IL2 Fov Changer
PostPosted: 29 May 2009, 11:41 
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Joined: 20 May 2009, 11:47
Posts: 3
Did you get my email San? Anyway, just wanted to tell you that I finally got v0.98 to work, as I suspected I was doing some of the steps wrong. It's a little buggy but at least it does what I wanted, thanks a lot. It would be great if the newest versions wouldn't crash on me though.


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 Post subject: San's IL2 Fov Changer
PostPosted: 30 May 2009, 23:40 
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Joined: 02 Apr 2008, 21:02
Posts: 40
:bowdown San, You ARE the Man! :bowdown

I have been waiting and hoping for a long time that someone could do what you have done.

see........

http://www.widescreengamingforum.com/node/9425

Never would have thought the answer would have had anything to do with DeviceLink. I use DeviceLink for communication to my virtual gauges via a forth monitor. Was happy to see that DeviceLink can handle both my UDPSpeed gauges and your FOV Utility at the same time through the same port!

Am running Vista 64bit OS and your FOV utility is working very well for me.

When I switch back in forth from views, say cockpit view (F1) then to fly-by view (F3) and back again to cockpit , the cockpit FOV goes back to the old FOV. Then I have to re-activate the FOV again which can be an annoyance when trying to shake a zero off your six (haha)

But staying with one view with the correct FOV is better than switching views with the wrong FOV, if I can't work it out to have both.

:bowdown .........Thank You!........ :bowdown


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PostPosted: 31 May 2009, 20:36 
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Joined: 02 Apr 2008, 21:02
Posts: 40
When I switch back in forth from views, say cockpit view (F1) then to fly-by view (F3) and back again to cockpit , the cockpit FOV goes back to the old FOV. Then I have to re-activate the FOV again which can be an annoyance when trying to shake a zero off your six (haha)


After further review............

Works fantastic, my bad!

Thanks again San's, you are a genius!


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 Post subject: San's IL2 Fov Changer
PostPosted: 31 May 2009, 23:29 
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Joined: 08 May 2009, 23:42
Posts: 26
I just have upload the new version (v.1.0.5.6 Beta)
The best innovation is the high speed activation/reactivation time (less than one second, some cockpits with only 200ms).

Download from:
http://il2fovchanger.byethost7.com/
For those who want to help. If you observe visual anomalies send me or post a debug tab screenshot and tell me the plane you were using


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 Post subject: Using the bombsight
PostPosted: 14 Jun 2009, 23:22 
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Joined: 02 Dec 2008, 11:55
Posts: 75
Hi guys, anyone using sans utility use the bomb sights?

It works perfectly for cockpit use but when I go to the bomb sight its rreally zoomed in. It seems hit and miss whether I can zoom in and out. Sometimes it works but sometimes it doesnt..?

Has anyone found a good method for this?


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 Post subject: San's IL2 Fov Changer
PostPosted: 15 Jun 2009, 15:11 
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Joined: 15 Jun 2009, 15:01
Posts: 2
Hi San,

first of all a big thank you for your nice little programm!

It was easy to set up and works fine. Except that graphics glitch that I get:



I have an Asus ENGTX285. Is there any way to avoid this glitch?

Thanks a lot again!


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 Post subject: San's IL2 Fov Changer
PostPosted: 15 Jun 2009, 21:20 
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Joined: 02 Dec 2008, 11:55
Posts: 75
Hi Tbag, there are a few isues like that in different planes.

I dont think there is anything that San can do about it. I dont think il2 ever expected such wide fov's so some cockpits have a few issiues.

The one I get which I dont like is on some planes as you lok around with trackir the motor stays in a fixed position. Hard to explain but a pita.


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 Post subject: San's IL2 Fov Changer
PostPosted: 16 Jun 2009, 06:30 
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Joined: 24 Aug 2007, 02:01
Posts: 41
Hello,

I must be missing something fundamental here. Nothing happens at all for me.

My conf.ini is at the bottom

I have 1.0.5.8 installed - no errors.

I have it set to auto activate.

Here is my pref.ini

110
Z
Q
B
N
1
192.168.1.1
1711
20
120
7
5
S
101
D
135
F
135
G
20


I hit the keys and it says its changing in the FOV changer, but nothing happens in-game - still stuck with the horrible zoomed FOV.

Can anyone advise, please?

Thanks!


Conf.ini

[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=3840
height=1024
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=25000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0)

[game]
Arcade=0
HighGore=0
mapPadX=0.6688645
mapPadY=-0.046875
viewSet=32
Intro=1
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=8
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=1
SamplingRate=2
NumChannels=3
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=12
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=1
SoundFlags.AutoActivation=1
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
;ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=2
Water=1
Effects=1
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[DeviceLink]
port=1711


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