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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 02 Aug 2010, 09:44 
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Got the thumbs up for the logo. I did try a PNG but the engine just fills in the transparency with black anyway.

Ibrin requested a little more detail in the description. Here's the latest addoninfo:
Code:
// The addoninfo.txt file is a metadata file that is required by all Source Engine Add-ons.
   
   "AddonInfo"
   {
        addonSteamAppID         550                  // 550 is the app ID for Left 4 Dead
        addontitle              "WSGF Multi-Mon HUD"               // Add-on title that shows up in Add-ons list. ~20 chars max
        addonversion            1.0                  // Version number of add-on version of the form <major>.<minor>
        addontagline            "WSGF - L4D2 3840x1024 Eyefinity & Surround HUD"   // Add-on tagline or wrap-up- a short description. ~100 chars max
        addonauthor             "Delphium + GeneralAdmission"      // Name/alias of the author
        addonSteamGroupName     "Widescreen Gaming Forum"            // (Optional) Steam group related to the add-on. We use this to construct a URL to the group page.
        addonContent_Campaign   0                     // This addon provides multiple connected maps with a finale
        addonURL0               "http://www.widescreengamingforum.com/forum/viewtopic.php?f=57&t=17516"      // An html home page for the add-on that includes a download link.
        addonDescription        "Centered L4D2 HUD for 3840x1024 Eyefinity/Surround users - from the Widescreen Gaming Forum (WSGF) community."      // short description that appears in the Add-on list screen...
   }


Looking good I think:


Or even better!

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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 02 Aug 2010, 10:02 
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Joined: 27 Dec 2009, 14:27
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Link at the bottom of description looks a go go to me.
Nice work :)

Will update mine today, any chance you could throw me your image used so as I can update the other packs to the same? :D

I shall try take a look at setting up a wiki later this afternoon.

EDIT: nm found an image.
GA: I propose we add version number to end of filename so as to make it easyer to manage and identify between future versions.

Latest .vpk mods here...
3072x768
3840x1024
5040x1050
5760x1080


Decided to move onto v1.01, description & info updated, WSGF icon added.

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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 09 Aug 2010, 18:31 
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Joined: 17 Jul 2010, 21:49
Posts: 79
Thanks, guys. I edited your .vpk file to make a custom one for my 5296x1050 bezel compensated resolution.

If others are looking to make a custom .vpk addon:
1) you need to extract one of Delph's .vpk files to a folder using GCFScape
2) replace the .res files with custom ones created by Delph's FOV Calc
3) and then drag and drop the folder with all the files onto vpk.exe (located in the left 4 deadbin folder). This will create your own custom .vpk file, which you can put into the addons folder.

If you really want it to be slick, you could update the addoninfo.txt file with your custom resolution, before turning it into a .vpk.


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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 09 Aug 2010, 20:03 
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Cheers Timobkg, funny enough, around lunch time today I have nearly finished creating a L4D2 HUD Wiki, complete with instructions. ;)
Feel free to cast your eyes on this...

/wiki/L4D2_Centered_HUD
I plan also to add a tf2 hud wiki and alien swarm also as each are very similar but have slight different tweaks to make the modifications work. :D

EDIT:
PS. I would like to also thank GeneralAdmission for his help with this!
:cheers

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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 21 Sep 2010, 08:52 
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Joined: 25 Jul 2010, 20:15
Posts: 5
Hey, I'm not contributing much...
But just wanna drop you guys a HUGE thanks...
It's really awesome stuff!

WSGF is the best!! :rockout


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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 06 Oct 2010, 22:17 
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Joined: 25 Jul 2010, 20:15
Posts: 5
Ah!

the vpk for HUD fix is not compatible with valve's new "The Sacrifice" update...
:cry:


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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 06 Oct 2010, 22:20 
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Ive just this moment completed a game with the .vpk mod working.
Make sure you are not using an offcial dedicated server, use 3rd party or local servers.

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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 15 Oct 2010, 21:41 
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Joined: 25 Jul 2010, 20:15
Posts: 5
Ive just this moment completed a game with the .vpk mod working.
Make sure you are not using an offcial dedicated server, use 3rd party or local servers.

ah you're right....
i heard they're fixing add on support for dedicated servers...
great..!
sorry for the false alarm!


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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 06 Mar 2011, 14:26 
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Joined: 06 Mar 2011, 14:22
Posts: 3
Link at the bottom of description looks a go go to me.
Nice work :)

Will update mine today, any chance you could throw me your image used so as I can update the other packs to the same? :D

I shall try take a look at setting up a wiki later this afternoon.

EDIT: nm found an image.
GA: I propose we add version number to end of filename so as to make it easyer to manage and identify between future versions.

Latest .vpk mods here...
3072x768
3840x1024
5040x1050
5760x1080


Decided to move onto v1.01, description & info updated, WSGF icon added.


Thank you so much


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 Post subject: Re: L4D2 Center HUD fix
PostPosted: 16 Mar 2011, 10:21 
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Joined: 06 Nov 2006, 10:37
Posts: 97
Guys are you sure bezel compensation is working on this app? I've created a custom mod for my resolution (6048x1080) and some elements are hidden behind bezels. If I change in game resolution to 5760x1080 it looks perfect.

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