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 Post subject: Medieval II
PostPosted: 07 Nov 2008, 17:50 
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Joined: 28 Oct 2008, 13:20
Posts: 5
Hi,
does anyone now how to optimze Medieval II for Triplehead2go I can play the game at 1440 x 900 but the game looks stretched?


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 Post subject: Medieval II
PostPosted: 08 Nov 2008, 05:23 
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Joined: 28 Oct 2008, 09:35
Posts: 186
if it's not in the sgu then u need someone to make a patch for it :(

new empire total war will beout soon :)


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 Post subject: Medieval II
PostPosted: 08 Nov 2008, 10:39 
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Joined: 22 Aug 2007, 19:00
Posts: 647
Yeah, and I'll be crying when it's out, because like all the other Total War games there will be no Th2Go support and not enough interest to even warrant a fix by dopefish or racer_s (although even if there was, I'm pretty sure the UI would be completely unusable).

It's a crying shame strategy games don't support multi-monitors, just look at what Supreme Commander did with 2.. and that was just scratching the possibilities. I'm not talking about more FOV here, but being able to multi-task in different spots simultaneously based on how many monitors you have.


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 Post subject: Medieval II
PostPosted: 08 Nov 2008, 19:08 
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Joined: 05 Jun 2008, 05:42
Posts: 140
I totally agree. I wonder why Medieval II doesn't warrant some attention from the modders?

It's my understanding that the game sold extremely well. And it triplehead, it would be totally incredible.

Like you said - very disappointing. :(


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 Post subject: Medieval II
PostPosted: 08 Nov 2008, 21:55 
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Joined: 22 Aug 2007, 19:00
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I don't think the UI is very moddable at all, the most I've seen changed is the skins for them. If it weren't so, then we'd have a slew of UI mods already since the UI currently sucks for people with high resolutions, taking up half the screen for having 1 window open is pointless.


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 Post subject: Medieval II
PostPosted: 06 Dec 2008, 13:50 
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Joined: 14 Oct 2007, 19:02
Posts: 29
I would really like to bump this thread. Just now re-installed the game in anticipation of Empire, and absolutely concur that the battles would be fantastic @ surround resolutions.
Is there really now way to change the FoV? I can live with the stretched HUD, although changing that would be sweet to.
Come on, I would actually pay in order to be able to play this @ 3840x1024! :!:


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 Post subject: Medieval II
PostPosted: 07 Dec 2008, 10:52 
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Joined: 22 Aug 2007, 19:00
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Yep, same here.. I would gladly pay like $50 for someone to support the Total War games. I basically play it a few times and then I get annoyed by only using 1 monitor and go back to FPSes :(.


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 Post subject: Medieval II
PostPosted: 17 Dec 2008, 11:53 
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Joined: 24 Aug 2007, 02:01
Posts: 41
I'm in on this vote too! 8)


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 Post subject: Medieval II
PostPosted: 17 Dec 2008, 17:02 
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Joined: 12 Sep 2007, 19:14
Posts: 1560
I'd say the best thing you can do right now is get on the official forums and lobby the developers for surround support. Post some screenshots and links to Surround games and tell them how awesome it would be for Empire to span 3 screens. Check my sig for before/after shots of BFMEII in surround. Also:
http://www.widescreengamingforum.com/node/

http://www.widescreengamingforum.com/node/9747

http://www.widescreengamingforum.com/forum/viewtopic.php?p=88248

http://www.matrox.com/graphics/surroundgaming/en/games/supported/eve_online/

** looks fantastic:
http://www.matrox.com/graphics/surroundgaming/en/games/supported/wic/

_________________
VirtualDub Game Recording Guide | BFME2 & RotWK Widescreen/Triplehead Mods


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 Post subject: Medieval II
PostPosted: 17 Dec 2008, 20:44 
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Joined: 14 Oct 2007, 19:02
Posts: 29
Right,

I just went ahead and opened a thread on what I understand to be the most prolifically visited forum for Empire TW.

Please be so kind and add a post asking for the implementation of surround gaming resolutions for Empire TW. I'm sure that with enough attention, CA might still go ahead and make it happen!

This is the direct link to the post:

http://www.twcenter.net/forums/showthread.php?p=4144219#post4144219


All the Best


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