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Splinter Cell: Conviction ... TripleHead ?
http://www.wsgf.org/phpBB3/viewtopic.php?f=68&t=19754
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Author:  skipclarke [ 07 May 2010, 14:40 ]
Post subject:  Re: Splinter Cell: Conviction ... TripleHead ?

[quote]I know from AMD that their intent is not to lock developers into one solution.
I don't believe that for one second !
Removing black bars would never be about what GPU you happen to have and so this stinks of ATi telling them "how to" do it in such a way that it conveniently excludes other GPU's ... especially as the config now has a line "EyefinityMode=2"
This is what they have told me in the past, and I will now be calling them on their actions that contradict this.

Author:  Paddy the Wak [ 07 May 2010, 14:44 ]
Post subject:  Re: Splinter Cell: Conviction ... TripleHead ?

I imagine they will spin some line ... the only way ATi can redeem themselves is to get this changed ASAP ... not in a few weeks but NOW.
If they can't or won't then I feel the WSGF should no longer support them.
Not because of this one game but because of how bad this is for the future of ALL TripleHead gaming.

Author:  ben@scan [ 07 May 2010, 14:58 ]
Post subject:  Re: Splinter Cell: Conviction ... TripleHead ?

I agree it is down to favouritism and as the Matrox TH was the first to do the Surround Gaming they should come above anyone else in the list not be left by the side of the road as ATI and in the near future Nvidia get all the support.

Author:  thales100 [ 07 May 2010, 15:00 ]
Post subject:  Re: Splinter Cell: Conviction ... TripleHead ?

The main problem clearly is the exclusivity precedent, that really stinks. :evil:

Author:  skipclarke [ 07 May 2010, 15:26 ]
Post subject:  Re: Splinter Cell: Conviction ... TripleHead ?

I agree it is down to favouritism and as the Matrox TH was the first to do the Surround Gaming they should come above anyone else in the list not be left by the side of the road as ATI and in the near future Nvidia get all the support.

But, whose to say that some developers won't implement NVIDIA 3D Surround to the exclusion of ATI Eyefinity? Or vice-versa?

There is absolutely no reason to do a GPU check to implement multi-monitor support. Until this point all games supported Eyefinity, TH2Go, MView and SoftTH without issue. This will only balkanize an already niche market.

Author:  Paddy the Wak [ 07 May 2010, 16:05 ]
Post subject:  Re: Splinter Cell: Conviction ... TripleHead ?

But, whose to say that some developers won't implement NVIDIA 3D Surround to the exclusion of ATI Eyefinity?
True ... but we don't need ATi (seemingly) starting this VERY BAD direction.

Author:  Dave Baumann [ 07 May 2010, 16:37 ]
Post subject:  Re: Splinter Cell: Conviction ... TripleHead ?

Guys, we are not adovating in any way that there should be exclusions for other hardware support. What we do is adovcate (very hard) support for Eyefinity and we provide lots of hardware supporting it and the software know-how in order to get developers/publishers to include it in their titles.

How it is implemented, though, is up to the developer/publisher and also the level of checks and QA requirements will vary from publisher to publisher.

Author:  Delphium [ 07 May 2010, 16:49 ]
Post subject:  Re: Splinter Cell: Conviction ... TripleHead ?

How it is implemented, though, is up to the developer/publisher and also the level of checks and QA requirements will vary from publisher to publisher.


So do the dev's produce their own method for adding compatability, or does ATI have a method that they share with the dev's to add support, a method that could cause it to work on only ATI cards?
As there is different ways of implimenting a method.

Author:  Paddy the Wak [ 07 May 2010, 16:51 ]
Post subject:  Re: Splinter Cell: Conviction ... TripleHead ?

Guys, we are not adovating in any way that there should be exclusions for other hardware support. What we do is adovcate (very hard) support for Eyefinity and we provide lots of hardware supporting it and the software know-how in order to get developers/publishers to include it in their titles.

How it is implemented, though, is up to the developer/publisher and also the level of checks and QA requirements will vary from publisher to publisher.

Exactly as I said ...
I imagine they will spin some line ...

Removing black bars would never be about what GPU you happen to have and so this stinks of ATi telling them "how to" do it in such a way that it conveniently excludes other GPU's


Dave ...
If you are truly genuine you need to get this fixed ASAP ... although based on the spin you have already given us I suspect you won't.

Author:  Dave Baumann [ 07 May 2010, 17:20 ]
Post subject:  Re: Splinter Cell: Conviction ... TripleHead ?

I'm curious, why start with us and why not start with asking Matrox?

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