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Prince of Persia: The Forgotten Sands to Support Eyefinity
http://www.wsgf.org/phpBB3/viewtopic.php?f=68&t=19800
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Author:  Dave Baumann [ 21 Jun 2010, 17:46 ]
Post subject:  Re: Prince of Persia: The Forgotten Sands to Support Eyefinity

AFAIK this should be "Eyefinity Validated" and should move the HUD to the middle screen, and things like that.

Author:  fluxetreflux [ 03 Jul 2010, 20:08 ]
Post subject:  Re: Prince of Persia: The Forgotten Sands to Support Eyefinity

Really cool Game in Eyefinity.

Did someone know something about Eyefnity parameter in the registry ? Now is set to 0

Windows Registry Editor Version 5.00

[HKEY_CURRENT_USERSoftwareUbisoftPrince of Persia - The Forgotten Sands1.0Engine]

"LNG_Language"=dword:00000002
"ScreenResolutionWidth"=dword:00000500
"ScreenResolutionHeight"=dword:00000320
"VerticalSync"=dword:00000000
"Antialiasing"=dword:00000000
"ParticleEffectNumber"=dword:00000064
"DegradedTextures"=dword:00000000
"AspectRatioOverride"=dword:000000a0
"AlternateVerticalSync"=dword:00000001
"AlternateVerticalSyncThreshold"=dword:00000000
"Shadows"=dword:00000002
"PostEffects"=dword:00000002
"EyeFinity"=dword:00000000
"PhysicsSolverIters"=dword:00000005
"PhysicsSolverClamp"=dword:00000008
"RagdollNoCollisions"=dword:00000000


Note : This is not my setup

Edit : In fact i just put the Eyefinity value to 1 and the HUD is now centered. Great !!!

Author:  DodGgeeza [ 02 Aug 2010, 13:49 ]
Post subject:  Re: Prince of Persia: The Forgotten Sands to Support Eyefinity

To get this to work across 3 screens using SoftTH 2.0 I used the registry hack that you needed for the last game Prince of Persia

Author:  scavvenjahh [ 05 Aug 2010, 14:14 ]
Post subject:  Re: Prince of Persia: The Forgotten Sands to Support Eyefinity

...which was discussed in that thread: http://www.widescreengamingforum.com/node/9812 :cheers

So SoftTH users should check these values...
AspectRatioOverride : your AR x100 e.g 480 dec (or 1e0 hex) for 48:10
Eyefinity
ScreenResolutionHeight
ScreenResolutionWidth

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