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Prince of Persia: The Forgotten Sands to Support Eyefinity http://www.wsgf.org/phpBB3/viewtopic.php?f=68&t=19800 |
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Author: | Dave Baumann [ 21 Jun 2010, 17:46 ] |
Post subject: | Re: Prince of Persia: The Forgotten Sands to Support Eyefinity |
AFAIK this should be "Eyefinity Validated" and should move the HUD to the middle screen, and things like that. |
Author: | fluxetreflux [ 03 Jul 2010, 20:08 ] |
Post subject: | Re: Prince of Persia: The Forgotten Sands to Support Eyefinity |
Really cool Game in Eyefinity. Did someone know something about Eyefnity parameter in the registry ? Now is set to 0 Windows Registry Editor Version 5.00 [HKEY_CURRENT_USERSoftwareUbisoftPrince of Persia - The Forgotten Sands1.0Engine] "LNG_Language"=dword:00000002 "ScreenResolutionWidth"=dword:00000500 "ScreenResolutionHeight"=dword:00000320 "VerticalSync"=dword:00000000 "Antialiasing"=dword:00000000 "ParticleEffectNumber"=dword:00000064 "DegradedTextures"=dword:00000000 "AspectRatioOverride"=dword:000000a0 "AlternateVerticalSync"=dword:00000001 "AlternateVerticalSyncThreshold"=dword:00000000 "Shadows"=dword:00000002 "PostEffects"=dword:00000002 "EyeFinity"=dword:00000000 "PhysicsSolverIters"=dword:00000005 "PhysicsSolverClamp"=dword:00000008 "RagdollNoCollisions"=dword:00000000 Note : This is not my setup Edit : In fact i just put the Eyefinity value to 1 and the HUD is now centered. Great !!! |
Author: | DodGgeeza [ 02 Aug 2010, 13:49 ] |
Post subject: | Re: Prince of Persia: The Forgotten Sands to Support Eyefinity |
To get this to work across 3 screens using SoftTH 2.0 I used the registry hack that you needed for the last game Prince of Persia |
Author: | scavvenjahh [ 05 Aug 2010, 14:14 ] |
Post subject: | Re: Prince of Persia: The Forgotten Sands to Support Eyefinity |
...which was discussed in that thread: http://www.widescreengamingforum.com/node/9812 :cheers So SoftTH users should check these values... AspectRatioOverride : your AR x100 e.g 480 dec (or 1e0 hex) for 48:10 Eyefinity ScreenResolutionHeight ScreenResolutionWidth |
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